Sexual_Escalation Demonstration video
Good morning and have a good start to the week everyone.
The demonstration videos I want to show you are 2:
Please, for your comprehension read the descriptions and recommendations that I have written in the videos.
-In this video, I'll show you the functioning of some assets:
*Visual-demonstration-asset_effects
-In this instead, we will enter into sex_escalation and we will examine 2 different conditions that could happen during your gameplay:
*Visual-demonstration-sexual_escalation
For the rest, the scheme is concluded.
As I told you, all that remains is compiling the characters' communications, and I intend to do it without any effort at the same time as the drawings and animations.
I would like to take this week off to rest and think about my next steps for the game.
The certain thing is that I will start drawing again.
In the meantime I'd like to know what you think and if you have any doubts.
Best regards and see you soon!
Alek.
Comments (6)
I don't understand *at all*. Perhaps you could include an initial briefing on what all the UI elements mean? There's a ton of stuff at the sides of the screen. Working from edge of screen inwards, there's a thick bar and a thin bar and a brain(?) at the top sort of in-between the two. Then there's a thick bar with a male symbol at the bottom and then another thick bar with a female symbol at the top. Above all this there's an avatar of the toon and a level (of what?), and beneath that a horizontal bar. When you are demonstrating the various functions in the video, there's action taking place in those UI elements, but no real explanation. I really admire your work, and I'm here for the long haul, I promise. I don't mean to be a bitch, but all this is honestly quite confusing. I just feel like we need more introduction and slow, patient explanation. Thanks for listening. ****Above comments based upon watching first video only***** OK, the second video actually made a lot more sense to me, although there's still no real explanation of what all those various UI elements actually *mean*. Still, it was fun to watch. Parts of it gave me a stiffie, and parts of it made me literally laugh out loud. I guess "culo" means the same thing in Italian that it means in Castellano :)
What you say is right, it was already my intention to include accurate explanations when the cursor passes over each asset
Sorry I can't see the Video. where can I find it?
Ih Atlas, did you click on the writing in the post?
OMG im so happy i get to finally see the demo video and i have to say it did not dissapoint. Pls take all the time u need to rest and work on this project, to make a great game. My support (even if it is only the lowest tier) is safe
Thank you dude, don't worry even the humblest help is gladly accepted <3
