March 29, 2026

Once a Porn a Time 3 - Update 0.3

Hello everyone!
The new update 0.3 is FINALLY here!
In this update, you'll continue the main quest and meet new characters!
Lots of preparation for big things to come in the storyline, I hope you will like it! ( And that some of you will manage to guess what is approaching! )

And here is the link!

➡️Mega link (PC/Linux/MAC): https://mega.nz/folder/ncUgyQIJ#NMHdSGV4tGOKRuywc8VO4g

( We still have a few changes to make for the Android version, it should arrive soon )

👑 The 0.3 Patreon code is here: https://www.patreon.com/posts/154245754
🪄 The 0.3 Cheat code is here: https://www.patreon.com/posts/154246600

And, if you see any bugs or have feedback, don’t hesitate to let me know in the comments!
Have fun!!!

Comments (47)

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Dan96 · July 8, 2026

Whats up with the linux and android version?

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Joseph N · July 3, 2026

You need to add the outfit to her wearable list, if you change the outfit you can’t put her back in it again

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D_Kap · June 23, 2026

If I start the .exe the game seems to be running and I get sound, but the window is not showing/invisible. Are there any requirements aside teh opt3-pc for win11?

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zach grooby · June 1, 2026

Weird question. I signed up to tier 3 but do I just have to download chapter 1/2 final updates for the full game or do I have to download every update?

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Shadow Charizard · May 28, 2026

the game is crashing my gpu driver?? edit: not crashing my gpu, but launching a white screen and not functioning. edit2: it was hdr

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Odd_Designer · April 22, 2026

Welp, my hopes for android is gone, now I have to increase my sneak and stealth to play on PC

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Shade · April 21, 2026

I think my game savefile is corrupted because i don't have access anymore to my skillpoint. Is there a way to fix it please ? My patreon's code have been activated in 0.2 but it doesn't seem to pass on V0.3 properly for some reason, i don't know what to do to fix it. ^^' EDIT : thanks Salty for the help, if someone else encounter the same issue don't hesitate to contact the creator, they'll grant awnser and help ASAP, so don't feel too shy about asking directly.

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Syndicate · April 11, 2026

Android version when?

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SnowFox · April 8, 2026

How do we level up ?

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Erick Schultz · April 5, 2026

after reaching the end, I go back to see Aurora for fun and she says some very Carabosse-like things to me... "your smell lingers and I don't like it," calling me "human," etc.

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Jason · April 5, 2026

As always, I am enjoying the art (background art is especially pretty). I feel like the writing is pretty fun too. I like that the other coworkers are also very horny and not shy about it. It's a nice contrast with the androids you're corrupting. I also like that the coworkers all have their own jobs they're doing and it's fun to check in with them and see how those are going. It's cool when they're proactive and not just always reacting to what the player character is doing. The main problem for me is that the more I play the card game, the more confused I get. I think it's an interesting concept and I don't want to just skip the card fights but there are a bunch of things that just seem to be missing. First, it has this whole rock/paper/scissors concept with mage/archer/warrior which is interesting except... basically everything is a warrior. You get 2 archer cards (both the same) and 1 mage card, and not only are there not many cards of these types, they have serious drawbacks. The archer cards are weak against warriors (which are most enemies) and seem to be meant to be glass cannon type cards, except there is not much of a way to buff their attack damage. They don't feel good to use after the first few card fights. The one mage card, the sorceress, has to be played very carefully because it will severely debuff new cards you play in the next round, giving them a permanent -2 attack. (Is this a bug? It seems like the intent was to just give other cards in play on her first round a temporary attack buff.) Second, I always feel like I have less attack power and sometimes like I have less health than my opponent. I think this is so there's more of a challenge for players who I guess are better at strategizing than me. Because I'm apparently not good at strategizing, and you can't really grind fights to improve, I feel like I get more and more behind the curve on the card fights and they get more and more frustrating. What could maybe help here is to let us buy more powerful but also more expensive equipment (and also, like I've recommended before, remove the cost to switching around equipment). That way, it's still a challenge to beat card fights first try, but if you're having trouble you can grind earlier fights to make credits and spend them to tip the fight more in your own favor. Finally, there are a couple more minor oddities. We get a frog guy who's a warrior but doesn't seem to have any equipment he can use. The UI showing you how the enemy will attack is helpful, but still sometimes wrong about what will happen.

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McDash · April 3, 2026

Couple comments. While I liked the the 2 previous games quite a bit, this one feels like a downgrade to me. I do like a few things, but I get annoyed more than anything else. First there are good things: the art is great, for once! I can see the progression in the art style from the previous 2 games, and it's pretty great. I like the story too, it's a bit silly, but fun, and I'm all for it. My main issue, though, is the "card" game. It is, to be frank... not a great game. It contain no cards, for starters... doesn't play like a card game at all, and is may more tedious than it needs to be. The "deck" limit to 5 pucks is a weird choice, too. Like, it's nice to have an actual game in an AVN, but that one is just a bit "mweh". With your art style, you have the potential to create amazing looking cards, and build a card game that would actually feel like a good card game. So it's weird to me to see a clunky "chess-like" knock-off with art and design not really related to the story or the characters. Finally, there's the optimization of the game itself. While the previous iterations worked great (like most AVNs), this one is (for some reason) very very slow, and sluggish, even at 30fps. I don't know if it's the animations in the "cards" or what, but it's barely playable. for me. It's a shame, cause I want to progress and see the story and all, but I can't cause the game is too grindy, and the animations run a half-speed or so, making everything very irritating. Just my 2 cents

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Hellfire1396 · April 4, 2026

yeah as a deck builder its very meh and more RNG to win

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Hellfire1396 · April 3, 2026

i lost the special duel vs meli and did not unlock a card reward but story went ahead and gave me sex reward.. ay way to refight her? my OCD needs to win at cards

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Hellfire1396 · April 3, 2026

to confirm are we not meant to level up? a lot of new options but with only level 1 points they change nothing as all options fail

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Christopher Smith · April 2, 2026

I.. just couldn't get into it. The card games and the errors with saves so I didn't have my best options available made the game more of a chore to get through by re-treading the progress I made, and it's more tedious than what I believe is intended. The way I view it: The card game is tedium for the sake of interesting. It's meant to replace the android search game as plot progression and it's interesting to see the combinations... but it's not really built around players utilizing their resources and it's forced build progression, since most things are unlocked afterwards and you're penalized for not over-farming to get into optimum stats for what you CAN get. You can't get raven's before Carabosse and you can't constantly progress, and most likely at some point there IS going to be a downside for losing besides not getting money or an upgrade, a plot point or something similar. To me, I think it's going to be a problem going forward and will be an overall detractor towards the main story of the game, and despite the existence of the "cheat" menu it's a paid option only, not tied into any system you're designing like Magic for Carabosse to cheat, or Persuasion for Aurora.

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Tristan Watts · April 1, 2026

loved the introduction of carbosse and the tease for nexie but saw that the options for carbosse had at least 3 levels worth tied to it but we never leveled up to 2 or 3 to be able to succeed any of those coversations. How do we level up or when?

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NorthernRoll · April 1, 2026

I loved the witch and I'm excited to have another co-worker character. With the current levelig system I would love to be able to name my saves or reorder them somehow. I want to do playthoughs with all the abilities and It's hard to keep track of which save is for what ability

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Dangerously Dog · April 1, 2026

Anywhere else I can download from? Mega is not working for me

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Berry · April 1, 2026

I'm trying to continue my game after playing 0.2 - I load my previous save, talk to Tinker (convo about Emee and Tinker says she is HR), then when the convo ends, I get returned to the main menu. Not sure what I can do, or if I need to start a new game (if that would even fix the issue). Here is the log:

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Berry · April 1, 2026

2026-04-01 00:00:13 UTC Windows-11-10.0.26200-SP0 Ren'Py 8.4.2.25091602+nightly Once a Porn a Time 3 0.3 Built at 2026-03-29 16:51:36 UTC Early init took 188 ms Loading error handling took 31 ms savelocation.py:19: SyntaxWarning: invalid escape sequence '\.' Loading script took 415 ms Loading save slot metadata took 35 ms Loading persistent took 0 ms Failed to initialize steam: Exception('steamapi.InitFlat returned 2 (Cannot create IPC pipe to Steam client process. Steam is probably not running.)') Set script version to: (8, 4, 2) - Init at game/start.rpy:16 took 1084 ms. - Init at game/story/ring_calls/call_emee.rpy:1612 took 273 ms. - Init at game/story/rooms_dial/Aurora_Scenes.rpy:34 took 462 ms. - Init at game/story/rooms_dial/Aurora_Scenes.rpy:35 took 350 ms. Running init code took 2880 ms Loading analysis data took 17 ms Analyze and compile ATL took 23 ms Reloading save slot metadata took 13 ms Dump and make backups took 0 ms Cleaning cache took 0 ms Making clean stores took 1 ms Initial gc took 147 ms DPI scale factor: 1.000000 nvdrs: Loaded, about to disable thread optimizations. nvdrs: Disabled thread optimizations. Creating interface object took 331 ms Init translation took 1 ms Cleaning stores took 0 ms Load screen analysis took 32 ms Analyze screens took 1 ms Save screen analysis took 0 ms Save pyanalysis took 0 ms Save bytecode took 0 ms Running _start took 1 ms Interface start took 634 ms Initializing gl2 renderer: primary display bounds: (0, 0, 1920, 1080) swap interval: 4 frames Windowed mode. Vendor: 'NVIDIA Corporation' Renderer: 'NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2' Version: '4.6.0 NVIDIA 591.86' Display Info: Screen sizes: virtual=(1920, 1080) physical=(1920, 1009) drawable=(1920, 1009) Maximum texture size: 4096x4096 Could not open 'cache/shaders.txt': controller: '030000005e040000ff02000000007200' 'Controller (Xbox One For Windows)' 1 Screen sizes: virtual=(1920, 1080) physical=(1920, 1009) drawable=(1920, 1009) Maximum texture size: 4096x4096 Cleaning stores took 0 ms Load screen analysis took 35 ms Analyze screens took 0 ms Running _start took 3 ms Cleaning stores took 1 ms Load screen analysis took 33 ms Analyze screens took 0 ms Running _start took 4 ms

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S · March 31, 2026

questions: just how replacable are we? 1. while we were in prison, how long untill tinker would have send someone? not how long untill someone got worried, but how long until tinker would have send someone? 2. what would need to be at stake for tinker to toss us away? the planet? mellie? an android? we are replacable, that is apparent (homeless jobless pervert without qualifications except some charistma) 3. what is tinkers actual oppinion and perception of us? we kinda switch between "replacable minion" to "second in command" (how true is that title?)

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Salty01 · March 31, 2026

Those are EXACTLY the right questions.

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C_Julius · March 31, 2026

Overall, the update was neat, I particularly liked the witch's theme music, but there wasn't much in the way of doing. I quite like the magic/persuasion/dominance routes, but in this update, the only thing they contribute is perhaps one line of dialogue. I like Snow White appearing, but it seemed she was there to be ominous. There was little to do with Carabosse or Aurora. I legit enjoy the card game, but I don't want updates to be loops of playing six to nine rounds of cards to advance the dialogue.

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Ss852 · March 30, 2026

This is turning out awesome! when will we see more with the magic, persuasion, and corruption skills

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Zorah · March 30, 2026

Just finished the new update, the scenes were amazing! That tink scene was such a tease. New characters look great, can't wait to see more of them! I did have one thought while playing, I accidently clicked on a dialogue option and realised I couldn't go back, which I think you used to be able to in OPT 1 & 2. Will the option to reverse dialogue be coming back or was it removed on purpose?

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Nathan.Eilisha Shiraini · March 30, 2026

TBH I'm a bit underwhelmed by this update... The masked character going "Just wait and see... Just wait and see..." in a loop is getting really annoying, it's been like that since OPT 1 and we still haven't seen any of it yet. Also, giving us a choice and explicitly stating it will have consequences, without giving us the actual consequences (or a clue to what they are) in this update is not cool. I have a good memory but I'm not sure I'll remember which save to come back to when we finally get to see it and I don't like the outcome of that choice. Add to that the total absence of progress with Aurora (no new scene, can't even replay the previous ones), barely no new cards in the shop, several more questions with zero answers, and Snow White coming back just to shame us because why not... I can't help but feel pretty disappointed this time, compared to the previous updates.

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SnowFox · March 30, 2026

I feel like a mask girl personality change. Lot. Like in the start they were more hidden and maybe evil or good. In the second game more evil mastermind. In the 3rd more buddy buddy

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Erick Schultz · March 30, 2026

Added the grapevine bow to my archer. Didn't seem to do anything. Attack didn't increase.

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Erick Schultz · March 31, 2026

ahh! never mind. Expected +3 to be attack, but now I see it's like armor.

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SnowFox · March 30, 2026

i found only one bug where carabosse card battle aurora name pop up and not carabosse when speaking

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AcerAced · March 30, 2026

How do i start the side quest stuff?

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Ht · March 29, 2026

Salty i have enterd the code it even says activated but nothing happens ??!!

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Salty01 · March 29, 2026

You need to go to the computer and open the “Create” menu to retrieve the outfit ~

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Ian T Hathaway · March 29, 2026

Great update, loved the time with Mel! Only complaint so far is the slow leveling. Really hope that gets updated, being at level 1 so long has been a pain.

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Aranha Com Alzeimer · March 29, 2026

Salty just a idea, but would be cool if we could reset our skill points, so we can try a diferent route without save scaming, for example i would like to see the interractions of the magic route but before a were a patron i put mine on persuasion, so if i wanted to try magic i would have to start again

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Max Whipker · March 30, 2026

Yeah, running 3 seperate game files is a bit tedious.

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The Magical Rodent That Summons Garlic Bread · March 29, 2026

Anyone else having problems with the Codes? The old code works for me, but the new patreon code and the cheat both don't get accepted.

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Salty01 · March 29, 2026

Check to see if you've launched version 0.3 of the game

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TheOneO · March 29, 2026

Cant start the game: I'm sorry, but an uncaught exception occurred. After loading the script. AttributeError: 'NoneType' object has no attribute 'items' -- Full Traceback ------------------------------------------------------------ Traceback (most recent call last): File "renpy/bootstrap.py", line 376, in bootstrap renpy.main.main() ~~~~~~~~~~~~~~~^^ File "renpy/main.py", line 479, in main renpy.loadsave.init() ~~~~~~~~~~~~~~~~~~~^^ File "renpy/loadsave.py", line 830, in init get_cache(i).preload() ~~~~~~~~~~~~~~~~~~~~^^ File "renpy/loadsave.py", line 776, in preload self.get_json() ~~~~~~~~~~~~~^^ File "renpy/loadsave.py", line 758, in get_json rv = self.json = location.json(self.slotname) ~~~~~~~~~~~~~^^^^^^^^^^^^^^^ File "renpy/savelocation.py", line 570, in json return l.json(slotname) ~~~~~~^^^^^^^^^^ File "savelocation.py", line 15, in json for k, v in data.items(): ^^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'items' Windows-11-10.0.26100-SP0 AMD64 Ren'Py 8.4.2.25091602+nightly Once a Porn a Time 3 0.3 Sun Mar 29 13:23:27 2026

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TheOneO · March 29, 2026

Tried deleting all previous verisons and saves, but now I lost those and the previous patreon rewards and the error still comes up

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Max Whipker · March 29, 2026

Everybody looking at the new, amazing Tink, meanwhile im just looking at Meli in the background, waiting for her moment to shine.

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Soulkun · March 29, 2026

Love the first 2 games, I’m going to wait until you get further along with the game to play

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kaal wiederholt · March 29, 2026

Are you going to make an Android version at some point or have you decide to ignore that entirely?

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Salty01 · March 29, 2026

As I said in this very post: "We still have a few changes to make for the Android version, it should arrive soon"

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Rhaynorr · March 29, 2026

I dont know why but I cant play opt3. When I start the game, it will run, but there is no image or something like that. I hear the audio, I see the game on my taskbar. For opt1 and 2, everything worked fine. Edit: I found the reason. When starting the game and pressing Shift, I got into the debug menu. There I changed the powersave to disable.

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Zorah · March 29, 2026

My god, that tink outfit is incredible 🔥