Final Fantasy VII: Rebirth (v1.2.5)
Updated: 06/06/26 (Version: 1.2.5): Table updated for patch 1.005.
ADDED:
Limit Gain Modifier: Instant fill or multiply limit gained.
Updated: 12/04/26 (Version: 1.2.4)
ADDED:
Dolphin Race: Freeze Timer & Dolphin Speed
Loveless Auto-play: No input required for perfect score.
Updated: 06/04/26 (Version: 1.2.3)
ADDED: Gear & Gambit - Bypass ATB, Bypass Unit Limit, Bypass Portal Skill Limit (Mini-games)
Updated: 25/12/25 (Version: 1.2.2)
ADDED: Enable Items in Hard Mode (Quality of Life)
Updated: 24/12/25 (Version: 1.2.1)
ADDED: Hard Mode - Found in the Quality of Life section, allows you to enable and disable hard mode.
Updated: 19/12/25 (Version: 1.2.0)
ADDED:
Status Effects Modifier: A more modular option for infinite status effects. You can now prevent detrimental status effects, while having infinite beneficial status effects active; the reverse for enemies.
Bypass Damage Limit: Similar effect to Genji Gloves (also affects enemies).
Glide De Chocobo: Modify the amount of points gained.
Chocobo Capture: Undetected: No more annoying mini-game. Just walk up to the chocobo and capture it.
Skip Moogle Capture: Instantly captures all moogles.
REMOVED:
Infinite Status Effect: Replaced with Status Effect Modifier.
Hey everyone! I've been busy testing things out in order to improve and I have come up with a new Item Spawner, in addition to all the added features of the table. I've mostly finished the game and don't plan on adding anymore to the table. One again, thank you to the kind patron for sponsoring this table. Now for the part you're all here for, the features!
This should allow you to spawn items a lot easier. This is a work in progress, so should you run into any issues please let me know!
Player & Party
Player Pointers: Various pointer
Item Spawner
Gain Party Experience
Gain Relationship
[ Party Stats ]
[ Teleporter ]
Party Formation
Inventory Pointers
Combat
Damage Modifier
Perfect Block
Bypass MP
Bypass ATB & Synergy
Bypass Limit
Limit Gain Modifier
Force Max Limit Level
Stagger Modifier
100% Drop Rate
100% Steal Rate
Instant Magic
No Skill Cooldown
Instant Summon
Infinite Summon Duration
Infinite Prime Mode
Bypass Overcharge Gauge
Infinite Vengeance Mode
Instant Max Unbridled Strength
Instant Level 3 Moogle Ability
Quality of Life
Bypass SP
Free Purchases
Free Crafting
Infinite Items
Material Auto-Collect
Highlighted Materia
Relationship Gain Multiplier
Instant Max Weapon Proficiency
Materia AP Gain Modifier
Freeze Fiend Intel Time Limit
Action Speed Modifier
Costume Changer
FoV Modifier
Hard Mode
Enable Items in Hard Mode
Mini-Games
No Chocobo Race Timer
Jumpfrog Rank III Timer Start
Piano Auto-play
Parade Auto-play
Loveless Auto-play
Crunch-Off Instant Win
[ Queen's Blood ]
[ 3D Brawler ]
[ Fort Condor ]
[ Pirate's Ramage ]
[ Run Wild ]
[ G-Bike ]
[ Galatic Saviour ]
[ Desert Rush ]
[ Chocobo Cup ]
[ Buggy Chase ]
[ Cactuar Crush ]
[ Gear & Gambit ]
[ Dolphin Race ]
As always thank you for choosing to supporting me!
Comments (26)
hi, the game just got another update yesterday.. and some of the cheat not functioning.. can you please update the table?
Could you name the ones not working to speed up the process?
i really hate the minigames in this game. do you have an option to stop the timer for the dolphin show?
I don't think I have a save near the dolphin race. Is the mini-game repeatable?
I was wondering if it would be possible to make a similar item spawner script for ff7 remake? I'd be willing to try myself but I honestly don't know where to start
I don't own FF7 Remake unfortunately, so I'm not sure myself.
Thanks for the table. it works great. But if possible could you please add some cheats for the gears and gambits minigame? Something like the infinite ATB cheat that you added for the fort condor minigame.
Haha, I forgot to include them, when I last updated the table. There are a few options available for you. Let me know if they still work.
thank you so much for the amazing script. I had hard trouble enabling Materia AP gain modifier. It seems like complaining about error while scanning AOB and not all results are found. Not sure if it is because i am using epic games version. Other items seem to be fine.
Hmm, has there been an update at some point? Maybe that may be the cause since the other features work.
can you do a script which automatically complete all the 3 objective when you do a hunt ?
Possibly, but I currently don't have the time at the moment. You may have to wait a couple weeks until I have time to work on it.
The Party no detrimental Status Effect doesn't seem to work.. An enemy was able to turn me into a Frog. Also, [ Party Beneficial Status Effects ] doesn't show any of the icons (ex: Regen, Protect, etc) once you're in battle.. So I'm not sure the effects are being applied..
1. What enemy turned you into a frog? I fought the Great Marlboro and the "Bad Breath" attack turns you into a frog for an instant, before reverting back. 2. Status Effects reset each battle, are you applying the buffs at the beginning of each fight?
I'm getting a "LUA error in line 1" for the item spawner
Is the item spawner being displayed? That error is nothing of concern unless the spawner isn't being displayed.
Is it possible to add a "Use Item on Hard Mode" option? One thats compatible with your Hard Mode in the QoL section. There was another table that enabled item use on Hard Difficulty but apparently it only worked if selecting hard mode in NG+ after naturally beating the game, BUT IT DOESN'T SEEM TO WORK IF HARD MODE WAS ENABLED FROM YOUR CT
There's no need to yell, it's an easy fix. Happy holidays.
Great table man! :) Other suggestions: A way to increase world intel points and unfog the map or reveal all points of interest.
Thank you! The Item Spawner lets you spawn in data points for each region to spend at Chadley's shop. As for the fog and POI, I'm not quite sure how I'd approach it, as some of them are gated behind quest progression, so I don't know if it's possible. Even the party composition is tied to Quest progression. Perhaps there is a mod that could reveal all the data points, as changing the game files directly would be the safest approach.
Hi, This table is great, very good job. A question, do you think its possible to include in the Combat section an option to exceed the 9,999 damage limit? I know it gives you an modifier to the damage output but I want to try breaking the limit using "natural" means (e.g. Bravery + Prime Mode + Darkside) without having to equip accessories like the Genji Gloves, freeing room for other accessories. One other suggestion, if thats okay? Perhaps the Infinite Status option can be updated to open a dropdown box listing each particular buff that a player can select to be made infinite. Having infinite Shield or Stop would make things way, way too easy in my own opinion. Rather than lumping all the buffs in one single option, giving everyone a choice of what buffs they'd like extended helps improve everyone's own playstyle.
Hey, glad you like the table. So you just want to be able to see damage past 9,999? I can try look into it during the weekend. The issue with Status Effects is that the section of code that handles duration based effects, handles both enemies and allied the same (the current iteration doesn't do this well). So, I'd have to find a way to differentiate the two, then differentiate each individual status effect and there are more than 30 (which is probably why no one else bothered with it). If you're willing to wait I'll try and see if I can cook up. Just know it would be highly experimental and prone to crashes/bugs.
Gain Party Experience and Gain Relationship gives "Invalid value type"
Make sure when you input values you do so without commas. So 10,000 should just be 10000.
Amazing!
Sweet! Let's gooo
