Last Epoch (v2.8.6)
ONLY INTENDED FOR OFFLINE USE
Updated: 06/10/26 (2.8.6):
Slight improvements before taking a break. The table is pretty much done and more than enough to play through everything for hours on end.
NEW ADDITIONS
Item Pickup & Vacuum Crafting Material Range: Now includes orbs such as exp, memory amber and soul amber. Also fixed issues with Tomes not being collected.
Monolith Data: Now allows you to place woven echoes using the Enable Woven Echo Placement. Make sure to disable it and open the monolith again to run echoes.
Cycle or Force Echo Spawn: Now includes 100% Chain Echo and Force Chain Type.
100% Chain Echo: Forces every new echo to be a chain echo.
Force Chain Type: Allows you to force a certain chain echo to spawn.
FIXES
Infinite Woven Enchanter Uses: Fixed.
FEATURES
[ Player & Gear ]
Player Data: Pointers to several useful player related data.
Spawn Key: Spawn any key item, such as Timeglass Fragments.
Spawn Random Woven Echo
Spawn Base Item: Spawn any item type in the game.
Spawn Unique: Allows you to spawn in any unique.
Spawn Set: Allows you to spawn in any set in full.
Generate Blessings: Allows you to unlock or re-roll all blessings for the chosen timeline.
Item Dupe (Drop item to dupe): Duplicate any dropped item. (Best for keys)
Bypass Item Requirements: Equip any item regardless of level, class or faction.
Bypass Set Bonus Requirement: Get the full set bonus from a single set piece.
Bypass Offhand Limitations: Equip any item in your offhand.
Bypass Weaver Tree Points: Allocate points in the weaver tree without needing points.
Bypass Skill Points: Allocate points in the skill tree without needing points.
Bypass Passive Points: Allocate points in the passive tree without needing points.
Bypass Passive Tree Chain: Allocate passives beyond the chain.
Bypass Primordial Limit: Equip as many primordial items as you'd like.
[ Combat ]
Zero Mana Cost
Infinite Mana
Damage Modifier: God Mode | One-hit Kill | Damage Multiplier & Reduction
Experience Modifier: Modify player and skill experience gained.
No Cooldowns
Abilities Auto Target: All non-traversal abilities target the nearest enemy.
Movespeed Modifier
Cast Speed Modifier
Infinite Buff Duration
Extra Projectile Multiplier
Custom Area of Effect
[ Crafting ]
Forge Item: Allows you to modify items.
Update Item: Refresh the item to reflect changes.
Modify Affixes Tier: Modify the tier of all affixes on an item.
Add Affix: Add an affix to the item.
Remove Affix: Remove any affix from an item.
Evolve Affix: Evolve any affix into a primordial affix.
Reroll Affixes: Reroll the affixes on any item.
Bypass Forge Level Requirement
Infinite Shards
Infinite Runes & Glyphs
100% Glyph of Despair
[ Loot & Items ]
Item Pickup & Vacuum Crafting Material Range
Item and Gold Drop Modifier: Includes 100% boss drops.
Always T7 Affixes
Perfectly Rolled Items
Modify All Item Rarity
[ Monolith of Fate ]
Monolith Data (Open Monolith to populate)
Enable Woven Echo Placement: Allows you to place woven echoes. Disable when not in use to run echoes.
Max Bonus Stability
Cycle or Force Echo Spawn: Allow for every echo island type to spawn. Includes 100% Chain Echo and Force Chain Type.
100% Chain Echo: Forces every new echo to be a chain echo.
Force Chain Type: Allows you to force a certain chain echo to spawn.
Monolith Monster Density Modifier: Increase the monster density of enemies in monoliths.
Monster Rarity Weighting: Choose to spawn more of any rarity enemy.
Reveal Monolith Objective
[ Factions ]
Faction Data: Pointer to faction related data. (Open the faction menu to populate)
Favor & Reputation Gain Multiplier
Instant Faction Rank Up
Complete Combat Prophecies in Any Zone
Prophecy Reward Multiplier
Bypass Hunter Vendor Cost
[ Quality of Life ]
Random Encounters: Force any random encounter to spawn
FoV Modifier
Reveal Zone Map
Waypoints Everywhere: Allows you to teleport to any zone bypassing the need for a waypoint.
Unlimited Eternity Cache Usage
Infinite Woven Enchanter Uses
Rage of Morditas: Modify various aspect of Rage of Morditas encounters.
Time Gain Multiplier: Modify time gained from kills.
Bypass Buff Requirements
Rift Reward Modifier: Force a specific amount of rewards.
As always thank you for choosing to supporting me!
Comments (30)
Hi Nidas, could you please take a look at light radius (the classic stat from Diablo 2)? While Last Epoch doesn't currently feature it as a craftable stat, the underlying value is still visible on our characters. If it's feasible, adding a way to increase or interact with it would make for an amazing quality-of-life feature. Let me know what you think!
Hey, yeah I am going to be working on it as well. Was just preoccupied with getting everything else sorted out since they were more script intensive.
Fantastic work as always. It should be possible to change an item type to Idol Altar. Are there technical reasons that can't simply be added to the item type dropdown in the 'Forge Item' menu? Also let me know if you'd like an example of the itemdata for a unique that is saved as a Blessing.
It should be possible to do so, but you'd also need the subtype to match. But you could just simply spawn in the Idol altar base using "Spawn Item". I haven't figured out how the game handles blessings, so I'm not sure how to implement them into the table.
It hangs a bit at Loading symbols for MonoDataCollector64.dll. Any ideas?
It's for generating offsets. I'll try improve how it works but it's just part of dealing with a game that changes a lot.
Hi! Thanks for the new table -- here are a few of the things I've experienced so far. S5 Table 2.8.0 (Lastest CE Version) - Remove Affix isn't working. Ticking it does nothing. - New Unique Ring "Unsated Rage" has a unique "Fixed Affix: Rage" stat when it drops, spawning it via the Table does not roll it in and it is also not an option on the Add Affix. (For now, I just use the Rarity Toggle to convert drops to uniques. Thankfully, it affects the reward pool of the Blood Crystal -- then I just pray to RNG from there. LOL) - Idol Altars drop with stats, spawning them in leaves the Affixes blank without a way to add in altar affixes. - New Set isn't available in the Unique ID or for Spawn. Maybe add a Spawn Set Items as well?
Thanks for letting me known. It will take time to figure out all the changes and how they work internally.
New league is upon us! Not much working.
Hi NB! With the new season approaching I wanted to share some suggestion or report a few issues I found on this table for when you update it after the start of S5. I was gonna try to DM it to you however, I don't seem to be able.
Hey, not sure why the messages wouldn't work, maybe some internals with Patreon. Feel free to type them up in the reply and I'll see what can be done, when the update drops.
With the new season coming in just under a week do you plan to update the table? Eagerly hoping to try those new chase items
I'll try and update the table and work on new features overtime. I have other commitments that may not allow me to play and test, so new features will take time.
Hey NB! I havent been able to get the remove affix option to work since the update. I can mostly get around it by just making a new item and being more deliberate or going thorugh fetch affix, but I want to detune items sometimes to create a more "legit" piece
Hey, I'll try look into it and update you.
Hello, I would like you to know that the new add item feature doesn't work properly, it make the game close when I use it.
Yeah, I need to rewrite the script. It works fine on CE 7.5. It may be a while as I'm rather busy at the moment.
Hey Nidas! - Not sure if I'm doing something wrong but under Player & Gear -> Player Data -> Spawn Base Item - whenever I try to add anything the game crashes
What version of CE are you using? Could you also take me through the steps you had taken, so I can try and replicate the crash.
Hey bro, think we can get an updated table for the new season?
Currently working on it. ETA: 2 hours give or take.
Do you think it's possible you'll update this table ? I love playing the game with it.
Is there anything is particular that's broken? If you can point out the broken scripts, It helps speed up the updating process.
This is probably a stretch, but you think there is any way to add Unique affixes to the affix pool?
Unique affixes are tied directly to the unique. They aren't available as individual affixes.
Nice to join the community! I look forward to experimenting with some of the affixes
I tried to spawn a Horned Helm and my game crashed, i'm using CE 7.6, i basically selected the item, waited a few seconds, CE was frozen for a few seconds as well and then, the game crashed.
Hmm, I'll have to look into it. The table was built using 7.5 and has the best compatibility with it. If you have it installed try the table using 7.5.
Sorry, but is there a link for these highly experimental table that we can test? Seems like really cool addition!
Apologies, I seem to have not attached the file. You should find it now.
