Our Journey Ahead: A Timeline✨
First off, thank you so much for your patience and support so far. We’re thrilled to see all of you getting excited about the lore, art, and sneak peeks we’ve dropped! your enthusiasm means the world to us! 🌙
Now, we’re excited to share the development timeline we’ve settled on for Project Dreamwake. This roadmap gives you a glimpse of what we’ll be working on and when, so you can follow along with us as we continue to build this magical world. Please keep in mind that things can always change whether it’s adding new features, adjusting timelines, or tweaking systems. The journey is as dynamic as the game itself, and we appreciate your understanding as we navigate the process.🤍
We can’t wait to show you more and to have you along for every step of this adventure!
-Project DreamWake Team ✨☁️🪷🌙
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Phase 1: Core Systems & Foundation
(April – June 2025)
Focus: Building core systems, basic UI, and foundational gameplay mechanics.
✅ April 2025:
• Quest Log System (Basic UI & Functionality) 📜
• Mini-map (Pause Menu Integration) 🗺️
• Character Creation Prototype 🧙♀️
• Pet System Prototype 🐾
✅ May 2025:
• Refine Quest Log & Mini-map 🗺️📜
• Character Creation Expansion 🧙♀️✨
• Pet System Expansion 🐾✨
• Combat System Prototype ⚔️
• Lore Coded Collectibles Prototype 📚(Items revealing lore snippets when found.)
• Interactive Map & Travel Mechanics Prototype 🗺️🚶(Early implementation with map interactions.)
✅ June 2025:
• Reverse Leveling System Prototype 🌀
• Basic NPC Interactions & Schedules 👥⏰
• First Full Playable Area (Early Alpha Demo Ready) 🌟
• Emotion-Based Interactions (Prototype) ❤️(Basic emotional responses from NPCs.)
Phase 2: World & Gameplay Expansion
(July – September 2025)
Focus: Expanding gameplay systems, deepening lore, and enhancing player agency.
✅ July 2025:
• Weather-Based Gameplay Prototype 🌦️
• Dynamic Soundtrack Integration 🎵
• Expanded NPC Interactions 👥💬
• Faction Systems Prototype 🏰(Basic allegiance tracking & minor benefits.)
• Reputation System (Prototype) 📈 (Initial framework for player reputation with factions/NPCs.)
✅ August 2025:
• Armor & Equipment System (Basic) 🛡️
• Fast Travel System 📍
• Expanded Combat System ⚔️💥
• Personal Companion System (Prototype) 🤖💖(Early interaction & progression mechanics.)
• Player Hub/Base/House (Prototype) 🏡(Basic customization and functionality.)
• Voice Recordings/Echoes System (Prototype) 🔊(Scattered voice memories/lore snippets.)
✅ September 2025:
• Hidden Choice System Implementation 🔍
• Refined NPC Schedules & AI 👥
• Expanded Questline & Lore Drops 📜✨
• Chronicle System (Prototype) 📜📖(Tracking discovered lore & personal player history.)
• Magic Rituals & Ceremonies (Prototype) 🪄 (Basic ceremony interactions with environmental impact.)
Phase 3: Early Access & Community Testing
(October – December 2025)
Focus: Refining core systems, implementing advanced features, preparing for testing.
✅ October 2025:
• Final Polish for Core Systems ✨🛠️
• Hidden Choice System Refinements 🔍✨
• Early Access Steam Page Setup & First Trailer 🎬📈
• Mind Scape Exploration (Prototype) 💭(First area with surreal environments & psychological interactions.)
• Bonds & Relationship System (Prototype) 💞 (Mechanics for strengthening bonds and gaining benefits.)
• Unstable Magic Mechanics (Prototype) ⚡ (Randomized, unpredictable magical effects.)
✅ November 2025:
• Community Playtest (Private Testing) 🎮
• Major Bug Fixing & UI Improvements🛠️
• Refining Interactive Map & Travel Mechanics 🗺️✨ (Improving functionality & user experience.)
• Advanced Companion System 🤖💖(Refining AI & interaction options.)
✅ December 2025:
• Public Early Access Build Release 🚀
• Polished Lore Coded Collectibles System 📚✨ (Enhanced UI and collectible interactions.)
• Expanded Magic Rituals & Ceremonies 🪄✨ (Including ritual-specific benefits or negative effects.)
• Refined Bonds & Relationship System 💞(Progression paths & unlockables.)
