Your RPG Maker Game Screen Resolution
When developing plugins that require their own visual interface, I face the problem of lack of space on the screen, I have to make small elements so that the plugin works well in the standard resolution of 816 x 624. Therefore, I would like to know if few people use this resolution and it is better to use another resolution as standard.
Comments (6)
Thanks
Unless I've been in a coma for a few years, 1920 x 1080 is still currently the standard for video games in general. The whole 816 x 624 thing is for people who still pay with checks.
imo, as long as the Plugin works, or is being supported you have done your part. Screen and image resolution is a minor issue for serious hobbyists/developers and if we don't want the default, we change it. Just have the Plugins draw the default windows with the option to use our own images/settings. As a rule though I don't set my res too high, makes things too small and I typically start projects with the default 816 x 624. I only go higher if the game is ABS, and just for the ability to have more range options for projectiles.
I literally rebuild every graphic you use in your graphic-locked plugins. I also don't use the standard attributes in RMMZ, so I rebuild all that stuff as well - it isn't that hard anymore because I finally figured out most of the absurdly badly documented RMMZ API...
Maybe try to make svg images and a plugin working like I said? It would give a very strong value to your products, imagine an UI that doesn't look blurry when you play 1080p or 480p, windows not going too big or too small, or the screen showing the entire map inside a black box with characters that you may only see with a magnifier. That's the solution.
None of what you listed, what's more, would be cool to have a plugin that adapts the screen resolution, its dpi, window size, and map zoom automatically just like many videogames does in both pc and smartphones, preserving only the screen orientation (in case of smartphones), or even adjusting to vertical when you're on smartphone and horizontal when you play on pc (videogame designed to be multiplatform with cloud saving system (saving the game in a game account)).
