Alpha ABS. Update 1230. What's new?
Summary
New Animation system : AnimaX
* in preview state - not all features done yet
For the first time, I showed this animation system in this post. It was developed for ABS Z, but I also added it to the original MV ABS plugin. Because it's really good.
Features:
Idle animations
Attack and skills animations
Battle state animations
Defense stance animations (player only)
Support party members
Support ABS and NON-ABS maps
Support enemies
Dead state animations (enemies only)
Animations settings via plugin parameters
Changing animation sets during game depends on equipment
With new build I will publish Demo project with Reid, Harold, Bat animation sprites packs for example purposes
* Thanks Rick Aston for some character sprites that helped me in early stages of development
Enemy visual loot now supports gold
This was made possible by the embedded Map Inventory 1.7 update. You can set any Item from DataBase that will be represent gold coins. It's optional, if you won't, gold just will be added to party automatically when you looting enemy. This was an old bug and finally he found a good solution.
Better (more readable) plugin parameters presentation
Map Status window out of preview, added Actor change, Equipment's changing
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Full Changelog
Comments (3)
Awesome stuff as always!
Pheonix, i love you bro. thank you kindly for all you do. you are appreciated.
Build 1230 on testing now, download links (and documentation) will be in few days
