💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
October 9, 2020

Map Inventory. What you want see in next updates?

Write in the comments to this post. Who supports ideas and suggestions, put likes to the post. 

I don't make games, I write plugins primarily for you and the RPG Maker community. So tell whatever you need and want. Whether this can be done or not, we'll figure it out later.

Comments (14)

O
Oleg KhoKhulin · November 18, 2020

Присоединяюсь к Yuri! Очень бы хотелось возможность удалить предмет и возможность посмотреть страницу развернутого описания (с промоткой если не умещается в окне). Через последнее интереснее излагать историю чем через длинные диалоги!

Y
Yuri · November 17, 2020

И ещё хотелось бы чтобы окно инвентаря было побольше.

Y
Yuri · November 17, 2020

Нет возможности удалить предмет. Но есть одна мысля, в которой найдётся место и для кнопки удаления. Например, можно сделать так: правая кнопка мыши будет не закрывать окно инвентаря, а открывать развёрнутое описание предмета в отдельном окне, внижней части окна можно поместить кнопку удаления предмета. Развёрнутую информацию можно задать, например, через json файл. Сдесь же разместить большое изображение предмета (опционально) и использовать слова подсказки как в Alpha ABS, переменные, переключатели, возможно дополнительные изображения и т.д. и т.п.

P
Pheonix KageDesu · October 15, 2020

Thank you all

M
Milan Koresski · October 12, 2020

The "Map Status Window" is great. A map menu would really be the class.

M
Milan Koresski · October 12, 2020

It would be cool, that there is a "map-skill" and a "map-stat" like "map-inventory", it would make rpg maker look like a mmorpg. (a wow interface) :)

I
Izybelle · October 12, 2020

Oooh doh, silly me, thanks PKD! ❤️

I
Izybelle · October 12, 2020

Would definitely love to see an expansion to Pocket Events where the player can place >5 items, and they persist through map changes! :)

P
Pheonix KageDesu · October 12, 2020

PRO version have not that limits, this limits only for basic version. You can download PRO version and place more than 5 items

L
Luiz Henrique · October 10, 2020

MiniMap (Icons, markers, Quests) and QuestSystem for mv.

A
Ahmad Baidoun · October 10, 2020

If this was for my game specifically, this would be my wish list: > Using custom and bigger images for icons, 32*32 limits graphic fidelity > Manual sorting > Extended inventories within the inventory (pouches with specific ingredients in them that can not be stored otherwise) > Extended options when selecting an item

R
Rick aston · October 10, 2020

i think an option to make the characters and enemies only move right and left rather then 4 directions for the purpose of a side scroll kinda game would be nice

M
Mike Schaffnit · October 9, 2020

Having only used ABS for such a small window, there is a chance that some of these things are possible and I just haven't found their functionality yet. But with that said, here are some ideas I've had on how to improve certain aspects, based on problems I've run into when using ABS. - Delay projectile attack to accommodate for animation timing when using Motion System 2 - Offset ability/cast animations to account for offset when using Motion System 2 - Long press / Hold / Multiple Press combinations for modified attack animations - Disable movement keys when using the weapon wheel (currently if you use the same key, both actions happen which will reposition you) - Enemy spawning timers that persist between moving across multiple maps - Ability to uncover (fog of war-ish) / open an editable map where you can create pins for different points of interest I'll probably have a few more ideas as things come to me, but these were the big ones that I've already thought of.

P
Pheonix KageDesu · October 9, 2020

Maybe whole new menu system like Map Inventory? Equipment's, status, save, skills - all the dragable separate windows without game pausing