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March 4, 2020

Alpha ABS. Want to know your opinion

The AA plugin has a development plan and i am already working on a new update. This plan is frequently updated with your offers. But in the moment, I would like to know what feature you think the plugin is missed in the first place? Perhaps some already existing function requires improvements or you need something new?

Comments (9)

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Erik · March 20, 2020

I think the major thing is party members. I'd recommend using the Original Seiken Densetsu 3 for an example it might be the only time I've seen party done well with ABS

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Abdulrahman M. · March 13, 2020

What I have been noticing is that not everyone is expert at photoshop to use motion system, instead we could use the motion system for any character rather than having to create those sprites for each actor.

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Zeca Lima · March 12, 2020

Hi, I think in general it's really cool. I liked the idea of ​​leaving the items above, based on Path of Exile. My suggestion is that enemy barriers can also be allied states.

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Pheonix KageDesu · March 11, 2020

Thanks, all of you.

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Valirik Elruk · March 8, 2020

I have many other requests, but i'll just add one more. Having overworld loot graphics when an item drops (enemy loot, chest loot, etc). It would be just the items icon along with their name. Basically how Path of Exile / Diablo does their overworld loot dropping. That would be fantastic. Path of Exile example: https://i.ytimg.com/vi/-x_TSTDMsxM/maxresdefault.jpg

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Valirik Elruk · March 7, 2020

Stacking state compatibility. For example, when you apply a burning state to an enemy or healing state to a friendly that state will show a 1 in the corner of the states icon, when you apply it again it shows a 2 in the corner and also adds the damage or healing of that state to itself and refreshes its duration to its default. It would be nice to have this information displayed in a tooltip when you hover over or click the state to reflect the actual stacking mechanic (obviously have the stacking go as high as the developer wishes). As a reference, this can be seen with "Effect Stacking" in Guild Wars 2. Source: https://wiki-en.guildwars2.com/wiki/Effect_stacking Hopefully you'll consider this. Keep up the great work, ABS is really becoming something special.

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Fiquei · March 5, 2020

From my point of view, it would be interesting "redirect" TP variable, because, at least in my case, TP is totally unnecesary, since TP seems to be more useful for FF-like games, and not for Action Games. TP could be used as a "Energy" variable, for example, while you are running, or fighting or jumping, TP are being wasted, and some event could recover these TP (food, beds, whatever…). All of that stuff could be easily made with events, but I consider it would be more elegant and a better performance if this "Energy variable" would be included in AA.

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Rick aston · March 4, 2020

Howdy pheonix, the overall system is great. You are appreciated. For me, I would love to see the follower ai and system improved on. This is an older feature that is important :)

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Fernandez · March 4, 2020

Im testing the chrono engine and, the event system to program the ai is really good , and well you know a really good versatile char poses and frames script its must needed cause all the script including the galv one with prefixes after the names its no versatile you find the problem that when the script searchs for the same you are conditioning to use the same amount of frames and frame speed for all the sprite sheets