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January 23, 2020

AABS. Dev Diary. Player Storage, Absorbing Barriers


New build main features overview

1) Absorbing Barriers.

You can add enemy barrier for any Elements. Barrier have self HP and when your attack is same element as barrier, Damage will go to the health of the barrier, not the health of the enemy. Until the barrier is destroyed. You must use the attack \ skills of another element to make the enemy vulnerable.

On picture above, you can see that "Bat" have a fire element barrier, also above the Bat HP bar you can see barrier HP bar with element icon.

Barrier HP bar is customizable for any element (each element can have their own settings for barrier) , also you can set barrier HP value for any enemy.

Any suggestions?

2) Visual Chest can store items

The new plugin command VisualChestStored  allows you to create chests that remember their items. If the player did not take all items from this chest, he can then return and take the remaining ones



3) Player Storage Chest

Special chest in which the player can move items from the inventory to temporary storage and take them back


 Any suggestions? 


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The update will be released this month

Comments (5)

F
Fernandez · February 8, 2020

Hey bud great stuff, i just wonder if is any way to make it compatible with more frames sprites, directional movement and , idle,walk,run plugins from galv, or dragonbones plugins, i just want to improve the visual quality. Thanks for all bud

P
Pheonix KageDesu · February 11, 2020

Hi. Thanks. ABS supports SAN_AnalogMove plugin and in future will be supports plugins from Galv (have in plans)

T
ThekuroËyes! · January 24, 2020

That SO AWESOME!!💖💖💖

W
Webftpmaster · January 23, 2020

Seriously freaking awesome!!!!!!!!!!!!!

D
Darktoz · January 23, 2020

awesome! so happy to see the visual chest improvement already being worked on!