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December 27, 2018

How Alpha ABS would look in 2019

Thanks for waiting news for me and ABS development. I know the last update was quite a while ago and it was supposed to be last week, but it was some troubles with develop. But works in progress... Now I'm working on a new AI system (for party and enemies), it's touch a very large part of the plugin core code, so I can't release small builds yet. 

In 2019 i will release Alpha ABS 1.3. It's big update with new UI system. Beta 1.3 version will be available in January, only for Patrons.


The development of version 1.3 and new UI is started thanks to the awesome people who support me! (All my Patrons). Thanks to All.


New version 1.3. will contain many features only for my Patrons. 


Also, if you want use plugin in commercial project and you have not bought a license yet, I advise you to do it soon, because since after the release of version 1.3. the price will rise. Anyone who will support me for a long time, I will give a license for free.


Here are some screenshots of what version 1.3 will look like:


All UI elements is separated, you can place them on screen where you want. 

Also all new UI will be configurable through JSON files.

Comments (10)

M
Maxis Hernando · February 3, 2019

Hello, excuse me for my English. I want to become a patreon but before I have only one question. Is it possible to customize the movements of the enemies so that they are totally different? also customize what attacks the enemy will perform after making certain movements ?. Example: The enemy moves away from the user 5 steps, the enemy attacks the user from that distance with a skill, then the enemy is placed next to the user to attack him with his weapon and then move again 5 steps backwards.

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Pheonix KageDesu · February 3, 2019

Hi. Thanks for support. I think the possibility to create a certain movement for enemy attackы will be in version 1.3.

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ωπ = 2H · January 14, 2019

I am interested in Partner Pledge. Allow me to ask some questions. In this plugin, does the player have Idle, walk, run, hurt, jump animations?. And can i set animations for each of the skills like in Chrono Engine? (It use different sprite sheet for each animations)

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Pheonix KageDesu · January 14, 2019

Only weapons animations now. <a href="https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System" rel="nofollow noopener" target="_blank">https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System</a> I have not animations sprite sheets, if i had them, i would create any animation state (walk, run, hurt, jump, for any skill and etc.)

C
Carlos Henrique · January 9, 2019

Is it possible to control the abilities of the group member individually? Example, my secondary character has the Fireball ability and I want to control this ability and bind in any key so i can use.

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Pheonix KageDesu · January 9, 2019

No, you can control only party leader. In version 1.3. you can give commands to party member individually

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Luis Fernando Cruz · December 30, 2018

I want to use the ABS system but I would like to implement real time tile movement. is that possible to do? sorry for grammar English is my second language. Something similar to Tactic Battle system but with out having to wait turns or phase.

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Pheonix KageDesu · December 30, 2018

Yes, possible. All enemies are based on events, you can control their movements through common event (custom movement route)

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Luis Fernando Cruz · December 28, 2018

how do I buy the commercial License for ABS?

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Pheonix KageDesu · December 28, 2018

I send you PM