๐Ÿ’ฆ CREATE AND FUCK YOUR OWN AI CUMSLUT ๐Ÿ”ฅ TRY NOW โ™ฅ
Create AI Cumsluts ๐Ÿ’ฆ
October 15, 2026

Alpha ABS Z updated to 0.11.5 (big update)

๐Ÿ“œ Changelog:

Performance:

- Enemy and Party Members AI now runs in the main game loop instead of separate timers, and the AI updates are spread across frames - no more lag spikes when many enemies are on the map

- AI, skill repeats, casting, dodge and other delayed actions are now paused while a menu is open

- Faster target search, vision checks and collision checks (especially noticeable in big battles)

- Faster formulas and conditions in ABS parameters (Ally AI conditions, target filters, reload time formulas, UI gauges scripts)

- Fixed a memory leak: projectile sprites were never removed from the map after the projectile disappeared

- Fixed the map slowing down over time on maps with Spawn Points: slots of defeated spawned enemies are now reused

- Reduced UI work every frame (Action Slots, gauges)

- `Use Sprites Order Fix Patch` no longer re-sorts all map sprites every frame (the engine already does this)

- Removed debug messages from the console

Fixed bugs:

- Damage could be applied several times when the target has more than one hitbox, or when a skill uses extra hurtboxes

- A projectile could apply its skill 2-3 times in a single hit

- Homing projectiles searched for a new target every frame

- Fast projectiles could fly through small targets

- Projectiles now keep flying even if their sprite is not visible

- Enemy casting took much longer than the `castingTime` value

- Party Members froze when using skills with casting time

- Enemies and Party Members turned toward the mouse cursor while casting

- Enemy Teleport: `teleportDelay` was ignored, and some valid teleport points were skipped

- Reload time (cooldown) set by a formula did not work - the skill had no cooldown

- Random values like `[2,3,4]` for radius and range could give different values within the same skill action

- Using a Skill Extension (weapon extension item) could permanently change the base skill parameters

- `ss_X_false` and `sw_N_false` script actions turned the switch ON instead of OFF

- Collision and hitbox data from the previous map could be used for a short time after a map transfer

- States with "remove after N actions" could become permanent

- Gamepad: a short button press could be missed, and holding a button could trigger an action repeatedly

- Enemies could spawn on impassable tiles (walls)

- Spawning in a region stopped working if the region cache option was disabled

- The player stayed in "battle" (and Battle BGM kept playing) while enemies fought someone else

- Skill target highlight flickered when the skill has a target limit

- Enemies with T-vision could see targets behind them

- Errors in the console when the action owner left the map or an event was erased during an action

- Shatter effect parts did not animate smoothly, and empty effect containers were left on the map

- Number value in `extraAnimation` skill parameter caused an error

For developers:

- Added `AAProfiler` to measure performance: call `AAProfiler.start()` in the console, then `AAProfiler.summary()`

- `$gameMap.eventsAA()` now returns a cached array - don't modify it (use `.slice()` if you need a copy)

- Debug collision layers can be toggled only in test play

Extensions updates:

- Grid Free Movement extension

- New pathfinding algorithm - faster, does not copy the whole map grid on every search

- Characters do not retry pathfinding every frame when the target can't be reached

- Fixed bug: Party Member stopped and walked in place when the battle started

- Fixed bug: player move speed was reset to 4 after dodge

- Fixed bug: wrong movement collision check for events with colliders

- Fixed bug: collisions and interactions data from the previous map could be used after a map transfer

- Pathfinding grids cache now keeps only the last 2 maps (less memory usage)

- Spawn Points and Locators extensions

- Fixed bug: spawn points and locators did not work after loading a savefile (until map change)

- Flying Bonuses extension

- Fixed bug: a new bonus could replace an existing one on the map

- Auto Battle BGM extension

- Fixed bug: Battle BGM could start after the battle had already ended

- Map Scrolling extension

- Fixed bug: map scroll from events (Scroll Map command) was cancelled immediately

- Characters Map Gauges extension

- HP gauges are updated only when HP changes (better performance)

๐Ÿ’ฟ Download BASIC (0.8.5):

From my Google Drive folder (BASIC).

๐Ÿ“€ Download PRO (0.11.5):

From my Google Drive folder (Tier 1).