Weekly report #12
Updates:
Simple Achievements PRO plugin has been updated to 1.1
- Added new script call (and plugin command): LockAchievement - for locking achievements (for testing and debugging purposes)LockAchievemen
- Added new UI element: Unlocked achievements counter text
- Added new UI element: Achievement Extra Image - you can specify extra image for each achievement, like rarity or difficulty
- Added new UI element: Achievement New Badge - player can see which achievements are new
- Added new parameters for opening menu sound effect and menu background music.
- Added new parameter Unlock Achievement Sound Effect for achievements.
- Added new parameter Unlock Preview Animation for achievements. Now you can specify an animation for play when an achievement is unlocked.
- Added new parameter Unlock Preview Image Position for achievements. This allows you to specify where the preview image of the unlocked achievement will be displayed.
Alpha ABS Z PRO plugin has been updated to 0.10.3
- Extended Movement System now is EXPERIMENTAL feature and is diasbled by default. If you want to enable (or disable) it, please toggle the `Use Extended Movement System?` option in the plugin parameters.
- All player related gauges (like MP, HP, Exp, TP, etc.) now based on NUI. More flexible behavior. New styles. Also [guide]. With new gauges system now you can create your own gauges for any game variables or scripts.
- Removed old [Custom Gauges] system. It is replaced by new NUI based gauges system.
- States and Buffs UI elements now based on NUI. More flexible behavior. New styles. Also [guide] is updated.
- [ABS Script Actions (SActions)] now support multiple actions in one line, separated by commas. Script Actions now have a new detailed guide with more examples and troubleshooting section added.
Comments (1)
Hey, so I put the new Alpha_ABSZ plugin into my game and am happy to see there is gamepad support now, but I cannot find where or how to assign gamepad buttons to skills on the skillbar or any other options. I'm new, so if you could walk me through that bit, it'd be helpful. Thanks!
