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March 14, 2026

Assign 3D Animations Macro!

Oh my gosh! Why didn't I make this sooner?

With the upcoming "Adventurers" pack - we needed a way to easily connect weapons/attacks/features to animations.

How was I doing it before?
I had a handful of macros in a spreadsheet and I was custom-coding each one before placing those actors in the compendium. I had to remember how long each animation was and added them to each feature via DIME macro.

The limitation:

Unfortunately, this way is limited. Due to copyright laws, I'm unable to load many monsters into my compendium. Only SRD monsters are allowed. Also, this old way doesn't allow for player characters to have custom character sheets tied to these cool animated models.

The fix:

Assign 3D Animations macro! This macro will allow you to simply place an animated model onto the scene with accompanied character sheet (DnD5e). From there, it's a few clicks for you to pair a weapon/attack/feature/spell to an animation! That's it!

One more thing:

Most of my models have a Death Animation in which they fall down and stay down. However, 3DC/midi-qol will often turn a model sideways upon death/prone status. With this macro, simply add a "Death" feature and run the macro. It will find "React", "Death" and "Dead" animations and put them together along with the skipDead tag for a seemless setup.

Let me know what you think and what features you want to see!

3D-Animations Module: Assign Animations to Attacks, Weapons and Features MACRO! (YouTube)