What you think about RPG Maker?
Hey guys. I want to ask you about your thoughs about playing RPG Maker games and what you think about it's graphics?
I know a lot of peoples don't like how they look, but there's a lot of good features and because of that I wan't to know is it possible for you to accept something in future on that game engine or with that type of graphics?
So, why am I thinking about it? - I have many ideas what to do after completing Happy Summer and one of it is to make a game with a lot of control to improve experience. And one of the easiest way for it are this type of engines.
What can you expect from a game on such an engine:
1. Faster development for new events.
2. More interactable things and more interesting quests.
3. Characters and event images still can be with high quality how I made for HS.
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Like before - this is only our thoughs about it, it's not an announce or anything.
Comments (24)
Renpy is best easy to play feeling like PC on android
I don't really see a reason for RPGM unless you actually plan on doing more gameplay or RPG elements on the game. If it's only interacting with items/characters and moving from place to place, I don't see the point of that, why not just use Renpy. But for RPG games with puzzles and some actual gameplay, I don't mind RPGM that much as far as it's done well and not too grindy. And as other people mentioned, I still want all the lewd stuff and some other stuff to be in 3D and animated in Daz/Blender
Just wanted to let you know that your v0.6.5 has been blocked and unable to access. Does v0.6.6 update v0.6.5?
Yes, I know. 0.6.6 are fixed version of it, you don't need 0.6.5 :)
I've played a bunch of those and as said by many people, these games can get very grindy. If the dev adds purpose to the grind and ways to make it more dynamic(multiple variants for event) and add so custom skins instead of using the default ones, I think it'll leave a good mark. However, adding all of this seems like a ton of work. RPG maker is very good but it needs a good amount of work to get ahead of all the other RPG maker games.
I've seen quite a few RPG-Maker Games and I definitely love how easy they make maneuvering a map with your character. Combined with renders for the more slippery scenes the games can be really good.
The three classics for those kind of games, taking out the few meanwhile outdated Japanese ones, are the RenPy, RPG Maker and Unity. All three can do the job well, for all three of them are dozens of free and paid plugins/resources. However there is is imho. no overall best among them, since each one has it's strengths and weaknesses. So the ideal approach would be to make a long list of what you need and what you have and see which of those 3 will make the better job. RPG maker for example has already some basic RPG features built in, making those easier. But you could ignore that feature and just built a game without once "walking around" there. Since they switched to Node.JS as base, the scripting capabilities are on pair with the others. One of the drawbacks I'd say for RPG maker is that still is bad at high FPS scenes and tends to crash once in a while. In that aspect both RenPy and Unity excel imho.. But with a good auto save this is usually not really a major issue.
As a media to provide story it's pretty nice. I had fun playing it in shadow's desire.
its not worth it unless you develop the round it
Tbh, it‘s 2024
You mean this engine too old for developing? I don't get it.
Whatever is easier on you and the folks making the game…as long as there’s still 3D animation scenes
Are NLT games made with RPGMaker? They are exceptionally good. As long as they are well executed (and work on a Mac.. of course.. lol) I am good! Renopy seems to be the standard platform for games like this and it works well too, but might be limiting for certain types of scenes/animation. Unity seems to work well too and is cross platform, some great games have been made on that and provide excellent 3d scenes that you can change perspecive on at will, very nice.
Please make sure don’t make it too grindy, most of those games are a literal chore, like 5 hrs of doing nothing before anything happens
Yeah, I'm also hate that. But grind must be in this type of games (just a little) and I want to make it exactly in balance (it's still only my thoughs, I don't decide about working on RPGM yet).
Worth a shot I think, and the community is here to help figure what events are grindy, not enough, or just right.
RPGM games are fine. Like others have said, they can be grindy but you don't have to program them like that. I grew up on old school JRPGs and have a soft spot for the retro look.
I don't mind the game on rpgmaker, some high quality projects that I followed use rpgmaker, so if you'd like go for it
I think the problem with RPG maker isn't the engine, it's pretty good. It is the immense amount of cash grab RPG Maker games that are grindy or you don't have to do anything, have a bad story/pacing, or are downright abandoned
Yeah, you right. It's can be hard to make a good balance between grind and enjoying. For me the hardest thing is to make my own graphic for the game (I'm about RPG maker stuff, not about characters and event images).
I'm ok with rpg maker as long as the spicy scenes are animated.
Agreed1
I'd be interested to see what you can do with it, although to be fair I don't have any experience with such games, and will have to look into them. Any recommendations on what games to look for?
One of good examples are Daily Lives of My Countryside, it's can be greedy sometimes, but it have enough good events and animations.
