🗞️ Devlog – About Future Development
Hello everyone, it’s been a while since my last post! 👋
I think most of the major bugs have finally calmed down — and the crazy 10-day marathon of real-time hotfixes is finally over 😮💨 (still have few bugs, I'll fix them later on!)
But a lot of things have changed recently, and I wanted to sit down and talk honestly about the future direction of development and update timing.
🕒 About Update Timing (And Why I’ll Stop Promising Dates)
Last time, I said it would probably take around three months for the next update.
In reality, it took four months and two weeks.
And what did I learn from that?
👉 I’m never, ever going to promise a release date again 😭
No matter how hard I worked, it never went as planned.
Fellow devs also told me — “Unless your project is a monthly live-service title, don’t ever give public update dates.”
They were right. Every time I set a date, reality laughed in my face.
So this time, I’ll stay quiet about the schedule.
And honestly… the situation now is even harder than before.
Right now, I’m going through the busiest period of my life.
This game started as a passion project — a hobby, a dream I wanted to bring to life.
I just wanted to make a game that matched my own fetishes and aesthetics — a world full of the kind of mature male characters (my favorite type 😏) that I love.
You know what I mean, right?
There are so many gay or BL games out there, but still not enough that truly speak to me.
Most include female/sissification concept, or characters that are too young, or linear routes with only one perspective. (And I don’t mean those games are bad!)
I just wanted to make something I personally craved — and somehow, this small personal dream grew much bigger than I ever expected.
⚙️ Current Life Situation
Right now, In my real life, I’m handling several huge real-life projects that could literally reshape my career over the next six months.
It’s exciting, but it also means I’m constantly racing against time.
So here’s what I want to say clearly:
I’ll never abandon this game, and I’ll keep developing it as long as I can —
but I can’t promise faster updates anymore.
It feels too early to make any promises.
Still, my head is bursting with ideas I want to put in! 💡
Whenever I find a moment, I keep adding notes, guides, and plans for new floors, new free actions, and new content that’ll thrill both your brains and your lower halves (ahem 😳).
🧠 Some of My Current Notes & Concepts
Here are a few things sitting on my brainstorming list right now:
B4 Floor: The Crematorium and the Mist of Lust – a place where burned corpses and the essence of desire fuse into something eerie and intoxicating.
Raymond’s Corruption Route (Top ver.)
Skill Rebalance & Adjustments
CG unlock system connected to Bad Ending codes
Temporary Magical Relic System – unlocks when you reach the current end of content; helps on your next run. Each update replaces it with a new relic!
The next major update will likely focus on B4–B3 floors.
They’re not the final layers yet, but they’ll contain key story arcs and major turning points.
Characters like Oscar — who have appeared in the story but haven’t been fully accessible — will finally take the stage.
I’m also planning to add lots of new Free Actions, especially for those who love the original crew —
I’ve seen your passionate support for Dante, Iman, Warren, and now the new wave of love for Pierce and the Wizard! 💞 (through number of heart in discord!)
I don’t want to disappoint any of you.
Originally, I planned to end character's free action route around Day 10, but honestly, I want to go further.
There’s so much more I still want to tell and explore.
I know I’m greedy that way — but that’s also the core of why I started this game:
to create a world full of variety, choice, and meaning.
Through AI-generated art, I’ve been able to push productivity and creative freedom to the max, and I feel like that vision is finally blooming 🌸
⚠️ Important Technical Notice – Big Changes Ahead
This latest update has literally pushed itch.io’s browser limits to the absolute maximum.
We’re talking about 1GB of data and 4,096 files — completely filled 😭
At first, I thought, “Well, itch allows 4GB, so we’re fine,”
but turns out that only applies to downloadable files.
Browser builds are capped at 1GB.
So unfortunately, the next version will have to be download-only.
I’m really sorry to all mobile players 💔 — but there’s no other way.
You’ll probably need to use JoiPlay to run it.
⚡ Potential Issues I’m Worried About after Download Version
1️⃣ Patreon File Sharing –
If the Patreon build gets shared illegally, it directly harms me and, more importantly, the patrons who support me. (It's the most important thing I care about!)
Their exclusive content deserves to stay exclusive — and I’d feel terrible if that promise was broken.
2️⃣ CG Spoilers –
Twine doesn’t need unpacking like Ren’Py or Unity, which means all CGs sit right there in the files.
Anyone could peek at them instantly, and that worries me — I don’t want to ruin the sense of discovery for genuine players.
(Though honestly, seeing how passionately people play, that fear has eased a bit ❤️)
3️⃣ Mobile Users –
I didn’t realize how many people were playing on mobile browsers until now!
It makes sense — adult games are more comfortable on mobile 😅
But JoiPlay can sometimes behave strangely. The last time I used it, it filled my phone’s gallery with in-game images (R-18!)…
You can imagine the panic when I saw that and started deleting everything 💦
These are the things I’m trying to prepare for — and they take time.
But I’ll adapt. I always do.
🧭 To Sum It Up
I won’t set a release date for the next update.
It’ll probably take longer than the last 4.5-month cycle.
My real life is busy, but development will continue — always.
Because there’s still so much I want to show you.
This project means the world to me.
Thank you so much for reading this long message and for sticking with me through every dungeon floor, every bug, every late-night patch.
Your support keeps me going.
Let’s keep exploring together 🕯️💖
Comments (12)
I'm a new player of this game. After playing the free version for two hours, I purchased the Patreon version. This game truly impresses me in every aspect. The descriptions of various scenes are vivid and detailed. I hope you can continue to perfect it. However, I must offer some suggestions. There are too many inconsistencies in Leonard's CG. Initially, the narration mentioned that he has foreskin, but later it just disappeared in CG. For some reason, I keep dwelling on this minor detail, lol
Hello, I'd like to offer some suggestions. I'm not a native English speaker and have been relying on a translator. Are the difficulties of some mini-games a bit too high? For instance, in the game where you remove the tentacles, the speed keeps increasing, and there's a delay with the automatic translation, which makes it very unfriendly for me. Also, in the color block mini-game that comes later, the speed is too fast. Without using the screen recording function on the computer, I really feel very uncomfortable. Moreover, there's no save function here. Once you lose, you have to start all over again... Have you considered adding a one-click skip button to all the mini-games? If you play multiple times, this really affects the gaming experience... Still talking about the mini-game with the red, yellow, blue and green blocks, there's no click feedback here, which makes it very uncomfortable to play. I'm not even sure if I've clicked or not (I didn't turn on the sound).Thank you for your efforts.🥰
Thank you for making such an amazing game and the guys are definitely my type Rawr 💕 please keep up the amazing work and again thank you 💯
Is there a way to download the latest update rather than play it online? I'd rather play it that way than through the patreon page.
I apologize if the text seems strange since I'm using a translation tool. Thank you for introducing me to such an amazing game. I'm incredibly happy you announced you'll continue updating it. I imagine developing such an incredible game requires tremendous effort, so I hope you prioritize your health and real life, and develop the game with a relaxed mindset. I've searched for many games over the years, but I've never found one that matches my personal tastes and aesthetic sensibilities so perfectly. The captivating characters and story make playing through it incredibly enjoyable. (Reading English is quite challenging though... lol) I'm looking forward to future updates, so please take your time and keep up the great work! I'm rooting for you!!
3q for your work!
I love the world full of mature muscular men! Only a huge collision can satisfy me!
I’m really glad you want to share your plans and goals with us! And yeah, I should probably say “take all the time you need” and “it’s fine if you don’t set a deadline”… but come on, I know myself too well 😅 Realistically, I think having a deadline helps — not just for people like me who might not be able to stick around forever, but also for you, so you can keep track of your progress. If you can’t make it for whatever reason, that’s totally fine — it’s just about being transparent and realistic. And honestly, even if you end up pushing it back or doubling the time, no one here is gonna blame you. Quite the opposite, actually! As for the content: keep it up! Please, no characters that are too young (and thanks for changing Tristan’s GC 🙏), and keep driving us crazy with all those puzzles and wild ideas — the binary code for the passwords was brilliant! So yeah, I’m in! I’ll keep supporting you for as long as it takes, but along with the usual updates (or, if you want, other fun stuff to keep us engaged — polls, random posts, scrapped images, whatever), I’d really appreciate any kind of deadline. Just something to have as a reference point 😉
Hope everything goes well with your real live. It's been an amazing experience playing this game. So I would always be looking forward for the next update. Don't rush yourself. It's totolly fine for me that you update the game whenever you feel satisfied with the content that you want to deliver. It's just that I hope that I can get the news about the game from time to time. It doesn't have to be a progress report. Some random ideas, the problems you are tackling with, anything would be fine. Too many projects are abandoned because creators get burn out. So please put yourself first and take good care. Wish for the best.
Dont push ur self too hard, sometimes we need a break its normal, hope u will up the CG oneday cuz for me playing this game need time, but i hve work to do and its hard for me to finish all the route for the char' but i love this game soo much, Thank u for ur hard work💪
I echo Utrolian's comments. Building a game of this complexity does take a LOT of time and effort. All I can say is that the effort has paid off! This is an awesome game, and I will happily continue my support even if it does take a little longer. One thought is perhaps doing smaller updates? You might be able to do something more often if you limit the scope of the work, just focus on one thing, and then save the big things for the major updates? Thank you again for the work you have done!!!!
I (Most of people who support you) understand, so many game developers often facing this issue like you. But Me and other people who support you will wait for you to update the game, Take ukur time Collide. But I can't lie if I am not eager to see the next update will be like because I love your story and concept of the game so much❤️❤️❤️❤️❤️ and also hope you have a good life quality Collide.
