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July 4, 2025

šŸ“¢ Future Major Update Plans

Hello! First of all, thank you so much for enjoying the game and constantly providing valuable feedback.
I'd like to share some details about the next major update currently in development!

🧭 1. Main Quest Expansion (B5–B6 Floors)

  • B6 Floor Synopsis
    At the entrance of the 6th floor, the protagonist encounters a man in a lab coat.
    Surrounded by strange high-tech equipment and eerie robots, this area feels completely out of place…
    Could this dungeon be something far more than just a lair filled with monsters?

  • B5 Floor Synopsis
    The 5th floor was once bustling with researchers and experimental subjects.
    Now, it lies abandoned, covered in thick, dark liquid.
    Just touching it makes your mind hazy.
    What awaits the protagonist in this corrupted ruin?

ā° 2. Free Time System Expansion

  • New free time events will be added for characters like the Wizard and Victor,
    as well as a new character who will debut on the 6th floor.

🧩 3. Various Additional Features

  • Reinforcement and additions to Adventure Quests

  • New hidden bosses

  • Nightmares / secret scenes / special events when sleeping in your private room

  • Gift items during Hideout free time

  • Collectible items for your personal room, gradually unlocked as the game progresses

šŸ”§ Since this is a one-person development project and my first ever game, the update may take some time.
I sincerely appreciate your patience and support. I’ll do my best to make the game richer and more immersive for everyone.

Thank you!

Comments (8)

T
The92Ghost Ā· August 1, 2025

I have to say that I am seriously disappointed that you haven't implemented some kind of system that shows the path we've already passed and marked the small squares with the different NPCs avatar or color? I mean, you should seriously think about explored path/location, however you want to call it, and darken for example walls or locations which you've encountered and leave just the white boxes on for the paths, and color scheme for the cells and the different NPCs, partners or enemies for that matter. It is most infuriating exploration I've experienced in games and it just doesn't work, for me at least.

C
Collide22 Ā· August 1, 2025

First of all, I’m very sorry that you had a frustrating experience during gameplay. However, due to the following reasons, implementing the system you suggested is quite difficult: 1. In the case of enemies, except for the ninth floor (which uses four keys), encounters are completely random, so they cannot be marked. 2. For NPCs, potential companions, and events, their positions change every moment. Unfortunately, the map engine I use does not support dynamically changing part of the map in real-time. To achieve that, I would need to apply conditional logic to alter the entire map layout each time an event disappears or is triggered. This means I would have to prepare a vast number of preset versions of the map to cover all possible variations, which is realistically unfeasible. 3. On large maps, it's relatively easier to mark certain event spots. However, due to the large number of hidden triggers, marking everything—especially on narrow one-tile-wide paths—would result in a visually overwhelming mix of paths, walls, NPCs, and events. Still, as a small improvement, some important facilities (like crafting tables on the 6th floor) are marked with mint-colored squares, although this hasn’t been officially updated yet. To summarize: because of the limitations of the Twine SugarCube engine, my own programming skills, and the sheer number of events involved, implementing such a system is extremely difficult. That said, I do appreciate your comment and will keep it in mind as I try to improve visual clarity in future floors currently in development.

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driverman Ā· July 17, 2025

Will the number of romantic/falling route texts and CGs for each character be comparable to your previous game *My Commander*? Considering *7CP* has many characters, each with different branching paths, the workload might be quite substantial. Additionally, if future updates include outfits for each character, I hope the CGs will feature more erotic elements—I can't wait for the next update! 😘😘😘

C
Collide22 Ā· July 17, 2025

The amount of text and CGs in 7CP already far exceeds My Commander. There are currently over 1,000 CG images, and while My Commander had around 200 passages, 7CP now has over 3,000. I’m planning to include even more diverse content in the future—so please look forward to it!

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driverman Ā· July 17, 2025

Approximately how long until we can play the latest Patreon version? I'm really looking forward to exploring B6 and B5 levels.

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Collide22 Ā· July 17, 2025

It’s hard to say exactly when the next Patreon version will be playable. To be honest, the content you’ve seen so far has been the result of over a year of development. I tend to have a bit of a perfectionist mindset and prefer to release updates only when they feel polished and complete. That said, if I had to estimate, I think it might take around 3 to 4 more months. I also have a full-time job outside of this project, which keeps me quite busy—but I’m still working on the game a little bit every day, steadily moving forward.

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Chris Ā· July 4, 2025

Take your time and keep up your good work ;)

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Lobo Ā· July 4, 2025

Dude, take all the time you need, this release has a lot of content to explore yet 🤟