February 25, 2025
"Yoohoo! Over here!"
Fixed some mistakes in the early renders.
Remember this CG? She's supposed to have her hand raised over the chair to signal you to get closer, however it's extremely hard to see that in the old version.
While the beginning of the game is intentionally very dark (to give a spooky vibe and to contrast against the blinding brightness that comes after), a few images came out a bit darker than intended due to incorrect blender output settings.
I tried my best to fix this one and a few other mistakes in the renders.
