Rest of 2026 Roadmap
Hello again! I hope everyone that's had a chance to play Feeder Simulator 0.8 has enjoyed it! I wanted to give an update on what you can expect from me for the rest of the year! These are my major goals / projects that I have planned, not detailing every single post, every month will continue to see exclusive art, stories, and more like usual!
Summer 2026 (or what's let of it)
Feeder Simulator: Official Guide
I hear you, there's a lot to keep track of in Feeder Simulator. I even struggle myself sometimes, and I'm literally the person that made it! I am working on a complete official guide for Feeder Simulator that should help if you're stuck unlocking a new stage, want to know how to access a certain story, unlock a particular dream, etc...
The guidebook will be well presented with exclusive artwork and thematic design, not just like a spreadsheet or wiki page.
Autumn 2026
Feeder Simulator spin off game
I'll keep you mostly guessing with the theme of this one right now, but I have a game in the works that is another non visual novel. All I'll say for now is you can expect management, strategy, ~infinite replayability, & a text / dialogue rich experience.
Winter 2026
The return of Snowed In!
This one's pretty self explanatory. If you enjoyed my surprise christmas visual novel last year, then good news! I'm working on a less surprising sequel for this christmas. And this time I'm not cramming the entire development into less than 1 month! And if you love Feeder Simulator and didn't know about Snowed In! and want to catch up before the sequel, then no worries, it's still available to download for Tier 2 members.
What about Feeder Simulator itself?
Don't worry, I haven't just outright excluded it, development continues, my goals for 0.9 are laid out. But for the latter half of this year I am focussing on a wider spread on content rather than just cramming 3-4 more Feeder Simulator updates in with little else around it.
With every update to Feeder Simulator my standards in my own work get higher and higher (additionally the bigger the girls get the harder the models are to work with, and most of them are pretty damn huge by now!)
I think the game will ultimately benefit from a slightly more relaxed update cycle this time. You can still expect another Feeder Simulator update at some point, I'm just not pinning it to a specific part of this roadmap.
What about all those other projects?
I have started working on a lot of stuff in my still fairly short time on Patreon. I've announced or even released early versions of plenty of side projects like Calorie Clicker, or King's Feast...
Nothing that I've put out so far is abandoned, but I will admit that I definitely try to take on far too many ideas at once, and some can get left behind a little. I unfortunately don't have any updates for you about any other projects right now, sometimes I bite off a bit more than I can chew, that's my bad, but I'll chew it all eventually. Promise!
Thank you all so much for the incredible support, and I'll see you with some more content soon!
Comments (5)
Awesome
niceeeeeee!
You're the best.
Guide would be helpfull as its somtimes hard to guess what makes a new stage trigger. The feed o meter is full. Yet a new event doesn't trigger. Or I can't figure out what makes it trigger. Got them all now but still don't know what triggered it. As the girls are all pretty big I'm hoping more will be added to do with the girls or events will be altered depending on the size. Like inviting girls over for dinner is the same no matter what size they are really.
That's amazing. You are definitely one of the best game developers of this type. (Didn't really know how to phrase that.) You're the best.
