Dev Diary: January 2026
The January Dev Diary is now available on our official development blog! Stay tuned for future updates.
Comments (4)
Banger dev diary, Kings.
Seeing that the story campaign is planned to have “Nigel and other characters” makes me REALLY hope that they get (or have gotten) Rod Arthur and Suzanne McNabb to appear…having Nigel in the game already makes the game feel like a spiritual successor to Prehistoric Park, I say embrace that, lol I know it’s probably wishful thinking, but it’d be so cool to have Head Keeper Bob (Rod) explain fence strength and height, Suzanne explaining the causes and treatments for diseases and injuries, and all three of them explaining habitat and social welfare, paleobotany, cohabitation etc in the story…ideally with some references to Prehistoric Park. Again, I know its wishful thinking, (and honestly, I don’t know if they’d even be able to do it because of copyright), but I’m gonna keep my fingers crossed for this to happen 😋
Woooo let’s go! Always happy to see more behaviors so I’m very much looking forward to all the upcoming animations. The gameplay rebalance sounds really well thought out and a solid improvement to what we have now. Personally I love the inclusion of nature-typical levels of gore and the shaders look amazing! But having a choice is always good, so I vote yes for the option to turn it on/off. And this Bary looks gorgeous! Making up for the lack of a sail spinosaurids often have with spiky scales is already a fun idea so I can’t wait to see what you’re cooking up for the “speculativer” variant.
I for one am glad they’re reworking guest needs in particular. Guest needs are always my least favorite part of these kind of games, and I had an especially hard time understanding how it worked here. I even suggested a JWE-style heat map a while ago to make things clearer…really cool to see that it’s actually coming
