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September 1, 2026

A Small Delay, and a Look at What I’ve Been Working On

Hi everyone,

I wanted to give you a quick update on the next release.

First of all, I’m sorry, but I’m going to miss the end-of-month release target I originally planned for. The update is taking a little longer than I expected, and I’ll need a few more days to finish it properly.

I’ve included a few screenshots of what I’m working on right now, so you can at least get a look at the progress while you wait.

The biggest part of this update is the completely new Sandbox Building System. At the same time, I’m also adding the weather system, reworking the work system, and making a lot of related changes to the existing scenes, notifications, population calculations, tutorial, and several other parts of the game.

And, as usual, things turned out to be much more interconnected than they looked at first.

Once I started working on the building system, I quickly realized that changing one system meant changing another, and then another one after that. A new building mechanic affects population calculations. Population changes affect the tutorial. The tutorial needs new information prompts. Scenes need to reflect the new system. The work system needs to be adjusted to fit everything around it.

So what started as “I’ll just add the new building system” turned into a rather large round of changes and cleanup.

That’s the main reason for the delay.

I know delays are frustrating, especially when you were expecting the update at the end of the month, and I’m sorry about that. I could rush it out now, but I’d rather spend a few more days testing everything properly.

I can’t promise that the release will be perfectly polished or completely bug-free. I don’t think any update ever is. But I do want to fix the bugs I can reproduce, catch the problems I can reasonably anticipate, and make sure the major systems are actually working together before I release it.

So please bear with me for just a little longer.

And thank you, as always, to everyone who supports the game here—whether you’re a free member or a paid supporter. I really appreciate you sticking around, especially during the slower parts of development.

Just a few more days.

Thank you for your patience.

Comments (2)

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Boyzilla · September 3, 2026

Game is fun, though desperately needs some more art concerning the breeding interactions and add more of the new unique characters for infusion options. Here are some issues I found so far in the 0.62.3 version. And this is after I did a clear soul + reset cache. ---- The introduction sequence for Infuser no longer plays (Played in versions before v.60) There is no introduction or tutorial sequence for the Study / Points system (Could've sworn there was a intro for it before). Furthermore, it appears very early in the story, before my first battle even! There is no introduction or tutorial sequence for the Meeting room, or assigning people to jobs, or building/upgrading constructions. Dispatch Suggestion: Please consider opton to refresh a few of the dispatches, maybe Refresh could be unlocked via Stewardship? The volume for Warren music is a bit higher than the rest of the game, or perhaps the type of music is just more loud to me. Before the Quest Log update, completing quests would make story sequences occur. Now completeing quests doesn't do that unless it's the mainline one. Not sure if removed or bugged to not occur, just noticed those v0.5.X ones aren't there When a summon is successful, it they are sent to the Barony, no points are earned towards that race's Evolution. They must be accepted in to Temple to earn a Evoluton point. Stellafall has new doll art but it's the old art in story scenes after she puts on maid outfit ---

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AxiomNova · September 3, 2026

Massive thanks for the detailed report! Logged 'em all. Honestly missed a few of these myself due to testing gaps, so this is a huge help. Right now, I'm heads-down grinding on the upcoming Sandbox Building System. Totally swamped, so I can't squeeze in more fixes right now without seriously delaying the update. I'll roll fixes for these into the patch right after the sandbox release. Thanks for bearing with me!