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December 18, 2025

Poll: Extra Tasking, Early Game

Thank you all for the feedback in the previous post. There were some good ideas and confirmations of which parts of Chapter One to look at.

I expect part of the disconnect in folks' feelings on the early game is due to my primary approach in livening up the early exposition: with banter, teasing, and witty dialogue. Some people love it, and others don't.

TNoM isn't (and won't be) for everyone, but there can be more to some of those scenes. Supplementing what's there, not replacing it.

Take one of the scenes I mentioned in the previous post: Rane and Luther discussing Rane's handler. It makes sense in the story world, considering Rane and the Gryms discussed the subject earlier that day, but the reader doesn't need that extra information right then (if at all). In fact, it's likely a bit redundant because of that earlier discussion. And what is Luther doing during the conversation? Sitting on a couch. While a completely reasonable thing to do (I'm doing it as I type), it's not particularly interesting and doesn't give any real insight into Luther's character. How could that change? The scene could be moved later in the story to serve as a bit of a refresher, and Luther could be doing something during the conversation, like training or working on his marksmanship. Show a little insight into Luther early on, rather than just tell the audience about him for the first few hours of the story. While the information relayed to the audience remains the same, the manner in which it's presented is notably different.

That's how I'll be approaching this work. One or two areas might warrant a more significant endeavor, but they'd be the last ones tackled, if at all. And there's bound to be places where there's unnecessary bits of information that can be cut, or details that can moved to scenes that better carry the audience's attention.

So, on to the poll. I'll be using the results as a way to get an idea of where to focus my attention, and I'll sprinkle the resulting work over the next couple of updates. To reiterate: this is to get a feel for how you all, the audience, feel about these scenes, but the work itself likely won't be quite so discrete in tasking.

The poll is multiple choice this time, so please select the parts of the story you'd most like to see livened up, even if you enjoy them all as they are.

Some of my thoughts on each item in the poll:

  • First chat with Cymhen in the woods/limo

    • There are two approaches I've considered here (hence the two options), one being the notion discussed in the previous post about Cymhen showing Rane pictures of the scenes of where the other men with the Affinity died. The other idea I explored for this scene, which is a much larger effort, would be to follow Rane around for the evening after the ambush. The attack unfolds the same as before, only Cymhen doesn't arrive until after Rane has already left, so they don't run into each other. We then follow Rane to show 'a day in the life', so to speak. Part of that would feature him heading into town, the day getting progressively darker. During that, Rane begins to suspect someone is following him. The visuals get darker as night approaches and the tension builds until: surprise! Guess who? It would be pretty late by this point, so I'd expect a night in a hotel before traveling to the manor. One of the suggestions on the previous post was along these lines: to take a little time between the ambush and Cymhen's appearance to introduce/cover things like Rane's position in the world, his past relationships, etc. Which is what I'd incorporate as we follow him around, adding the earliest instances of his habit of talking to himself. Also, with the extra day they could actually travel to one of the locations where a male mage died while discussing the deaths. That part might be overkill, but is something I'd explore. Anyway, that would all be a larger effort, so it'd be the only extra task done with the particular update it's worked in. Might be a good 'last piece' to put a ribbon on Chapter One.

  • Talking with Cerys the first night back: adding 'flashback images' to Rane discussing their past

    • I might expand this to include discussion about past events in general, as there was a suggestion on Itch to do the same thing with Rane talking about his handler.

  • Energy Direction lesson with Áine

    • This was touched up in the previous update, but it focused on including Áine more. I feel it was a positive change all around, but the core notion of the scene didn't change; the two of them are still standing in front of a plant and talking/thinking about magic. We don't see any of Energy Direction, which is a sticking point for those who are, you know, expecting visuals in a visual novel. The issue there is that there are no visible effects of certain spells, like Energy Direction. There was a good suggestion on Discord, though, to show visuals of what Rane is, well, visualizing. That ties pretty well into the existing language in that scene as it uses imagery to attempt to instill those visuals in the reader's mind through just words. This would add an actual visual accompaniment. The idea is also similar to the 'flashback images' notion, so they'd essentially be the same narrative concept: providing the audience with a visual of what Rane is picturing in his mind. And I'd implement them the same code-wise, so another reason for me to like that notion.

  • Divination (Sensory Enhancement & Telepathy) lesson with Cerys

    • Part of this could be like the above: finding ways to show visuals of what's in Rane's 'mind's eye'. I'd also probably change up the whole tone/heartbeat listening bit to having Cer play something decidedly 'cheekier' than a tone, leading PC to snatch the phone and be greeted with something other than the lock screen.

  • Chat with Luther about Rane's handler

    • Wrote out most of my thoughts on this above. I'll add that moving the scene will open some time to add a new one in, so I'd think on something fun to put in its place that would also develop the characters a bit. Maybe Áine, Cerys, and Cymhen training, with Luther in audience. And that new scene could even happen earlier in the day, pushing the first Weave lesson until afternoon to better break up the less-active scenes. Another notion is that this could be a section that might benefit from 'redundant' scenes being combined. In this case, the earlier morning conversation being removed/reworked and either Cymhen or Cerys being part of the 'new' handler discussion.

  • Adding a scene with a confrontation between Bael and Leala

    • In retrospect, not including this feels like it does a disservice to both the characters and to the tensions between their families.

Comments (8)

c
cea · December 24, 2025

This is one of the very few games I decided to support immediately after playing the first release, so I guess I am already in the target audience. I am also fine with the way the story unfolds. This time I decided to play from the beginning as I did not remember most of the details including a "handler". Turns out i just forgot that Rane's contact was called "the handler". I think the handler discussion with Luther was fine, and flowed naturally from the earlier discussion with Cymhen. It did, however, leave some threads open, like Luther watching the dropbox or handler acting as Rane goes missing that need to be resolved soon. Unless the handler is meant to be an important part of the story, then skipping or shortening the second part with Luther would make those points less time-sensitive. Having some visualisation for spells would be nice, especially in the Wave, as Rane is able to "see" how spells work while he is there, but not otherwise. There is already a visual representation of the wave in the game, and additional visuals may work fine there perhaps highlighting threads or flows.

v
vityan · December 18, 2025

"to introduce/cover things like Rane's position in the world, his past relationships, etc. Which is what I'd incorporate as we follow him around, adding the earliest instances of his habit of talking to himself." One day will not change much as it will still lack volume. Full prologue in the future showing us how MC survived in the woods, discovered the Weave, his adventures with action as a Daemon(with battle minigames xD), memories of youth with Cerys with emotional struggles, but it would lack the A part of AVN(Unless we can add some gals chars in there), but such prologue can grow into its own fully fledged game... xDDD

J
Jon · December 18, 2025

If you are going to do visuals for the magic bits - I think I would prefer them for when anyone is using the Weave! The visual representations for each spell would depend on the user, wouldn't they? Anyhoo Love it all and any extra content is more to love!

M
Mr. Cranky · December 18, 2025

I'd much rather get on with the story. If any of these "ideas" slow the release of the update with the ball, I vote NO on all.

K
Knug Lidi · December 18, 2025

Images/flashbacks hide the facial expressions of Cymhen. You don't get mental images/visuals talking when someone is talking to you, unless you were there. Flashbacks when *MC* is thinking/talking is ok, so long as we don't lose the facial expressions and body/hand movements of whomever he is talking to, which are key parts of non-verbal communication. I'm rather content with Bael - Leala as is. Fid explained how Bael works and Leala has no need to broach the subject with Bael. The smouldering resentment on Bael's part doesn't need a live confrontation. They are both well brought up and aware that they are guests. Avoid each other directly, but talk a mean streak when in close conversation with a 3rd party. Also, unless there is something seriously wrong in your eyes, don't rework the beginning - not yet anyway.

C
Chris Blaylock · December 18, 2025

Honestly? Yes to all of that. I have loved the story as is. But I love every single idea pitched in this post. I think I could wait longer to get an update if it contained all of these suggestions at the same time. I doubt many other people would complain either. I never felt any of the scenes were particularly boring or unnecessary. To me they were just pieces to the whole picture. But all of the suggestions you made would be some pretty awesome changes that would expand that picture, and make it a little more exciting.

T
Timbit · December 18, 2025

Any or some of these might add to the story ... but i feel, these are better dealt with once you have completed your novel. Its far more important to keep the novel moving forward rather than fall into the rework trap.

E
Enoch Patton · December 18, 2025

I think some minor flash backs are fine, I dont feel we need a big info dump about Luther right away, what there is with him is fine, bits of info as we go is great because he is a main character but I feel like the love interests being the main focus especially in the beginning is more important. I feel like extra stuff with Cymhen in the beginning would drag stuff out, the pictures would be a nice idea but maybe not on the first meeting. Maybe back at the house. I really like how everything is progressing right now and can't wait for new content