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April 2, 2021

Arbiter - Monthly Recap - March 2021

Hey folks! Hope everyone's doing well and staying healthy! 

I'm keeping this update super brief as truthfully, I don't really having anything new to say or show compared to last month. Lately I've been doing a lot of different iterations for the demo level, which has unfortunately kind of set back my goals to get started on asset production.

It's been a bit stressful, especially since I really want to get back to showing you guys cool stuff, but I can at least see that the game's improving with every iteration. At this point I'm less focused on the actual level design principles as I feel like I've more or less figured that out, and instead I'm just trying to find a pipeline I'm comfortable with that takes me from blockout to iteration to asset production. 

It's been tough to find something I both enjoy and takes as little time as possible, but we're getting there. That said, I'm not really interested in sharing my ugly grey-box environments, so I'm still gonna hold off on showing anything until everything's in a decent place visually. Showing progress I'm not confident in is just bad for mental honestly, so I'd like to wait until I feel a bit better about it all first.

I really appreciate everyone's patience on this front! I'm sure it's a little annoying to go from constant combat videos and such to more or less dead silence. It's honestly just me struggling to learn this stuff + not wanting to show my progress until it's more polished. I hope that's understandable. 

Anyways, thanks again! I'm amazed and blessed to have so much continued support during these quieter times. I'll do my best to make it all worth it, promise!

Cheers.
Jordy