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January 2, 2020

Arbiter - Monthly Recap - December 2019

Happy New Years everyone! I took a week off around Christmas to "be with my family,"  but in reality it was just to binge Mr. Robot (great show, by the way). That said, I did do some work this month, so here's the breakdown.

I spent the first week or so wrapping up all the enemies, so those guys are pretty much done now (woo!). After that I implemented the new parry/deflection system. I thought this would be easier but I ended up having to rewrite a lot of my projectile system as well, so this pretty much carried me to the end of the month. But now that it's done, we can play energy ping-pong!

I also did a neat little Dev. Log about the enemy design for the game, and I'll be doing another one about the Parry System soon-ish!

Next up will be about four months of character modeling. I've been sitting on concept art for like two years now, so it's exciting to finally bring all these characters to life.  I've been blessed to work with some incredible concept artists for these characters, but that comes with a lot of pressure to do them justice. But with the power of god and anime on my side, I just know I can do it!

I'm doing some R&D right now to make the process as efficient as possible, so I don't expect to really get into it for a week or so. Thinking I'll start by updating Ashe's model (again) to test these new methods out, and then once I'm happy I'll use him as a base for the other characters. 

There's about 15 characters total which gives me about a week each. Suffice it to say I'm prepared to be spending the first half of 2020 purely on character modeling (god help me). I'm not sure how much of this process I'll stream, but it'll probably only be for the less "spoilery" characters. Might do some rigging streams too, who knows. We'll play it by ear!

Anyways, that's where I'm at. Slowly building up momentum again after the holidays, but we'll get there. Here's to a great 2020 everyone! 🥂

Cheers,
Jordy