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rls_career_overhaul_2.7.0.2.zip 532.7 MB
August 21, 2026

RLS Career Overhaul | v2.7.0.2 | Opportunity Update!

RLS Career Overhaul v2.7.0.2 Changelog

This update introduces a living opportunity economy, expands logistics work, reworks tire behavior and burnout competitions, improves the universal winch, and includes a large collection of balance, performance, and reliability fixes.

Opportunity Economy and Market Watch

  • Added a living job-market system for Civil Service, Logistics, and Gig Work.

  • Jobs can temporarily enter high-demand surges with increased payouts.

  • Demand changes over time as NPCs complete jobs and players work high-demand activities.

  • Completing high-demand jobs gradually cools that part of the market.

  • Updated Market Watch with dedicated tabs and keyboard navigation.

  • Added aligned Market Watch articles, job advertisements, and high-demand notifications.

  • Added demand bonuses to offers, cargo cards, drop-off summaries, payout messages, and financial history.

  • Improved demand classification for Taxi, BeamEats, parcel, vehicle, trailer, fluid, dry-bulk, cement, cash, and facility work.

  • Prevented racing, FRE contracts, criminal work, and disabled activities from incorrectly receiving job-market surges.

  • Added notification controls for job-market opportunities.

  • Alphabetized the phone app list.

Logistics Loaners and Progression

  • Added loaner vehicles to logistics facilities throughout West Coast USA.

  • Added a purpose-built fleet of cargo vans, rigid trucks, semis, tankers, dump trucks, cement mixers, and trailers.

  • Improved loaner spawning with safer teleport placement and fallback positioning.

  • Added a clear “no space” fallback when a loaner cannot be placed safely.

  • Loaner cargo now waits for the vehicle to finish spawning before being applied.

  • Small trailer deliveries now unlock at Logistics level 1.

  • Medium and bumper-pull tiltdeck trailers now unlock at level 6.

  • Gooseneck and pintle trailer deliveries now unlock at level 14.

  • Rebalanced early trailer payouts and Logistics XP.

  • Doubled BeamEats base, distance, and streak XP.

  • Improved the display of demand bonuses on logistics rewards.

Material Contracts and Deliveries

  • Added support for contracts containing multiple materials or multiple loads.

  • Updated pickup, cargo, delivery-progress, and payout systems to track the complete contract.

  • Improved material contract generation, availability, expiration, and refill behavior.

  • Corrected demand bonuses for dry-bulk and other material deliveries.

  • Rebuilt open-contract payouts from their original unrounded values when demand changes.

  • Prevented open cargo from being incorrectly rebaked as a material contract.

  • Improved cleanup after completing or abandoning delivery commitments.

  • Fixed B-train deliveries so the entire coupled trailer chain is recognized.

  • Improved marker interactions for long trailers and nearby player-owned vehicles.

  • Fixed loaded frameless dump configurations incorrectly appearing in dealerships and the marketplace.

  • Improved BeamEats drop-off validation on large maps and locations where road-distance data is incomplete.

  • Prevented vehicle-delivery demand from being counted more than once.

Roadside Service

  • Added a dedicated roadside service computer for owned vehicles.

  • Roadside locations can now offer repair, maintenance, tuning, or a location-specific combination of services.

  • Added location-specific labor pricing.

  • Added repair, maintenance, and tuning services to the West Coast pit road.

  • Fixed roadside-service interaction triggers.

  • Improved service-spot vehicle detection and menu routing.

  • Added safer positioning when returning from roadside-service interfaces.

Tire Wear and Thermals

  • Added tire-compound-based wear behavior.

  • High-grip compounds now receive additional wear when overheated.

  • Added rapid tire cooling when tires contact water.

  • Improved water detection using tread and wheel-contact nodes.

  • Dirt, gravel, sand, loose dirt, and mud now generate more appropriate heat and abrasion.

  • Reduced unrealistic tire heating and wear caused by wheel-speed spikes on loose terrain.

  • Prevented vehicle load from being counted twice during sliding or wheelspin.

  • Added an ambient-temperature floor so tires cannot cool below current environmental conditions.

  • Reworked the Tire Thermals and Wear app with Basic and Detailed views.

  • Added clearer temperature, condition, compound, contact-surface, and flat-tire information.

  • Added live tire-condition reads after repairs.

  • Recovery and repair actions now correctly restore tire condition and clear stale damage states.

Burnout Competitions and Demolition Derby

  • Reworked the Fast Automotive burnout competition.

  • Added site-based automatic burnout staging and zone detection.

  • Improved burnout HUD staging, live scoring, completion display, and cleanup.

  • Added a short completion display before the event HUD closes.

  • Repaired tires are now recognized without retaining damage from a previous attempt.

  • Added minimum reward-time validation to prevent invalid instant payouts.

  • Improved burnout reward calculations and leaderboard handling.

  • Added more reliable detection when entering or leaving the burnout pad.

  • Improved demolition-derby barrier configuration and collision updates.

  • Prevented Car Jockey vehicles from entering supported freeroam events.

  • Improved event cleanup when switching, resetting, or destroying vehicles.

Universal Winch

  • Restored the universal winch system.

  • Added vehicle-to-vehicle and vehicle-to-tree winch connections.

  • Added selectable attachment points and visible cable feedback.

  • Added cable length, load, tension, slack, and reel-direction information.

  • Reworked cable spring and damping behavior.

  • Improved pulling authority for heavy vehicles and difficult recoveries.

  • Reduced rubber-banding, snapping, oscillation, and sudden force changes.

  • Improved cable behavior while paying out, reeling in, or holding a load.

  • Added safer cleanup when vehicles are reset, destroyed, or replaced.

  • Restored compatible keyboard and mouse controls.

Off-Road Recovery

  • Fixed navigation for consecutive recovery jobs.

  • Corrected Recovery Yard zone mapping to the proper garage computer.

  • Fixed Lua errors when recovery vehicles spawn without wheels.

  • Improved delivery handling and cleanup at the Recovery Yard.

  • Restored player-vehicle validation for freeroam events.

  • Increased the trailer-recovery payout multiplier.

  • Improved filters used to select recovery vehicles.

Balance Changes

  • Increased rewards and XP for low-value repo jobs.

  • Increased trailer-recovery payouts.

  • Increased police-work payouts.

  • Increased the frequency of available police interactions.

  • Added a 10 mph overspeed allowance before police begin a pursuit.

  • Rebalanced early trailer payouts to match their earlier unlock levels.

  • Corrected unlock tags for gooseneck, pintle, and tiltdeck trailer deliveries.

  • Improved Logistics progression descriptions and unlock cards.

Navigation and Interaction Fixes

  • Added route ownership so one activity cannot erase navigation created by another.

  • Car-meet cleanup no longer removes newer Marketplace, delivery, inspection, or player-selected routes.

  • Declining a car-meet invitation no longer clears unrelated navigation.

  • Vehicle-inspection navigation now remains active until the normal arrival distance.

  • Fixed asynchronous cleanup removing newly selected destinations.

  • Improved parking-marker detection for coupled vehicles and full trailer chains.

  • Improved interaction detection for long tankers and trailers whose center is outside the parking area.

  • Fixed coupled vehicles incorrectly triggering unrelated markers.

  • Added recovery when the big-map interface becomes stuck.

  • Prevented repeated marker-settle timers from blocking interaction prompts.

Maintenance and Engine Packages

  • Fixed the engine-oil maintenance section disappearing.

  • Improved detection of core engine components.

  • Improved maintenance support for engines using non-standard component names.

  • Fixed recovery actions not repairing engine damage.

  • Improved engine-package compatibility using partial device-type matching.

  • Improved engine-package thumbnail framing by prioritizing the engine itself over transmissions, exhausts, radiators, and other peripheral parts.

  • Fixed thumbnail capture ordering when creating a new engine package.

  • Improved failure handling when an engine package cannot be created.

Career, Skills, and FRE Fixes

  • Standard careers now select a random eligible starting garage.

  • The selected starting garage is saved so it remains consistent.

  • Hardcore careers continue to receive no free starting garage.

  • Removed tuning tents from the random starting-garage pool.

  • Prevented existing careers from receiving an additional free garage.

  • Fixed skill XP not refreshing correctly in the Skills app.

  • Restored legacy repo-truck controls.

  • Fixed FRE contract tier checks not matching their configured unlocks.

  • Added retry handling when sanctioned racing cannot immediately find a route.

  • Fixed sanctioned-race availability and interface behavior.

  • Fixed dropping a sponsor deleting the sponsor slot.

  • Improved phone notification polling and FRE status updates.

Dealership and Marketplace Fixes

  • Dealership discoveries are now saved immediately.

  • Fixed dealership discovery data being compared against the wrong save version.

  • Improved persistence of dealership access between sessions.

  • Prevented loaded frameless dump-trailer configurations from entering dealerships.

  • Improved vehicle-offer cleanup so completed offers do not repeatedly clear map markers.

Weather and Performance

  • Reduced the number of rendered rain particles during storms.

  • Disabled unnecessary rain-particle lighting work.

  • Reduced how frequently wet road materials are updated.

  • Quantized wetness changes to avoid expensive updates for visually insignificant differences.

  • Prevented repeated time-of-day writes when the value has not changed.

  • Improved weather audio and environment update scheduling.

  • Disabled tire-provider work on unconfigured traffic vehicles.

  • Reduced tire UI telemetry to 5 Hz.

  • Removed recurring per-frame tire-temperature table allocations.

  • Cached frequently reused ground-material information.

  • Improved contract-maintenance scheduling.

  • Added retry backoff for unavailable sanctioned-racing routes.

  • Removed obsolete tire-provider calls that could cause crashes or repeated Lua log spam.

  • Improved extension fallbacks and background-system stability.