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Vehicle Info Editor v1.0 (1 of 5)
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VehicleInfoEditor_1.0.zip 33.5 KB
June 27, 2026

Vehicle Info Editor v1.0

Vehicle Info Editor v1.0 for BeamNG.drive

The goal of this project is simple: reduce the amount of time spent jumping between BeamNG, JSON files, spreadsheets, and testing sessions when setting up vehicles for Career Mode.

Vehicle Info Editor adds an in-game editor that allows you to create, edit, and update BeamNG info.json files directly from the UI. Instead of manually editing files and reloading the game to verify changes, most of the workflow can now be handled from a single tool inside BeamNG.

Config Editing

The editor allows you to modify config-specific information including:

  • Config name and description

  • Body style

  • Config type

  • Population settings

  • Vehicle value

  • Default paint assignments

It also supports editing generic vehicle information such as:

  • Brand

  • Country of origin

  • Year range

  • Derby class

  • Body style

  • Marketing slogan

  • Vehicle description

Automated Testing & Stat Generation

The editor can automatically run performance tests and write useful data directly back into the config's information file, including:

  • Horsepower

  • Torque

  • Weight

  • Weight-to-power ratio

  • Top speed

  • Acceleration

  • Braking performance

  • Drivetrain

  • Propulsion type

  • Fuel type

  • Transmission type

  • Bounding box dimensions

  • Off-road score

For larger projects, a Batch Testing system allows multiple configs to be queued and processed automatically. You can filter for untested vehicles, search through configs, and control how many tests run simultaneously.

Paint & Showroom Tools

The built-in paint editor allows paints to be:

  • Created

  • Edited

  • Deleted

  • Assigned as default paints

The mod also includes several workflow shortcuts, including quick access to:

  • The Showroom map

  • The Autotest map

  • The Screenshot Tool

This makes it much easier to generate vehicle images and verify presentation settings while working on a config.

This tool is especially useful for mod authors, Career Mode pack creators, and anyone maintaining a large collection of vehicle configurations that need proper BeamNG metadata.

As always, feedback is welcome. The goal is to continue improving the workflow and make Career Mode content creation faster, easier, and more consistent for everyone.

Transparency note: We are expecting this to be the final beta for the mod with a public free release in the coming month.

Comments (14)

J
John_Rowan · September 15, 2026

Hey could you please update this to 0.39, doesn't seem to work anymore since this somewhat recent update

W
WT_Customs · August 27, 2026

Can we get an update all it does it cause lag

A
Adrián Quevedo · August 12, 2026

Could you update it to version 0.39?

D
Dylan Iniguez · August 9, 2026

To make it work, go to freemode, pause the game, and go over to the system tab. Click on HUD apps, then edit layout on one of the dev tabs. Click Add Apps, then scroll all the way down until you see the Vehicle Info Editor, and add it. Make sure you save it can be a bit laggy at first.

B
BeamsRavine · July 13, 2026

did you guys change how you open it? i hit ahift f11 but the app doesn't appear

A
Aid · July 11, 2026

wow

S
SH4RP · July 7, 2026

does anyone know how to use or even open this yet?

M
MetsaSkunk · July 7, 2026

you set it as an app on your ui in freeroam, then set it to testing. but i get stuck in a testing loop

M
MetsaSkunk · July 7, 2026

so everyone can't wait to use it.. but has anyone actually used it? i keep getting stuck in a loop of testing.

3
32MaRk · July 7, 2026

I tried it once never got it to work my car didn’t appear in career 🤷🏽‍♂️

S
Sarthak Das · June 27, 2026

how to open it

C
Cameron · June 27, 2026

cant wait to try it ive been hoping to try something new with the paint

L
Liam · June 27, 2026

I can't wait to try it either

B
Beam Mod Manager 🧡 · June 27, 2026

This is incredible! Can’t wait to try this out. Great work as always good sir! 🫡