August 13, 2025
rb2 shader - update preview (subsurface scattering + palette fixes)
sorry for being afk, these are some of the changes/improvements i’ve been working on for the next update:
• most materials use subsurface scattering when applicable (skin, gi, hair, cloth, etc).
(this reduces the “toy”/plastic look, it also slightly improves brightness dampening on brighter maps like rocky lands.)
• all characters use the same gi, ssj hair, and armor materials when applicable. so no more inconsistent color palettes.
• a sweeping amount of palette changes everywhere to be more slightly lore accurate. less ultimate tenkaichi, and more raging blast.
• skin is more neutral/less orange (not pictured here)
• metallic golden freiza.
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theres more than these but these are the most finished. im trying to get these out asap
