October 11, 2026
"The Big JAPAN 2" β Moving into BeamNG Optimization & Visual Polish! ππ―π΅
Another huge step forward for The Big JAPAN 2: the 3D modeling in Blender is officially complete!
Now comes the crucial phase: getting everything into BeamNG.drive and making sure it not only looks incredible, but runs buttery smooth on your PCs.
Whatβs Happening in This Phase:
Optimization & Performance: Fine-tuning collision meshes, LODs, and asset placement to guarantee solid FPS across the entire map.
Visual Polish & Makeup: Setting up lighting, custom PBR material reflections, road textures, and atmospheric details to bring the city to life.
Final Preps for Early Access: Setting up AI paths and getting the map fully drivable for the first test builds.
Thank you all for the constant support in-game previews
Coming up soon! π₯
