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October 11, 2026

"The Big JAPAN 2" β€” Moving into BeamNG Optimization & Visual Polish! πŸš€πŸ‡―πŸ‡΅

Another huge step forward for The Big JAPAN 2: the 3D modeling in Blender is officially complete!

Now comes the crucial phase: getting everything into BeamNG.drive and making sure it not only looks incredible, but runs buttery smooth on your PCs.

What’s Happening in This Phase:

  • Optimization & Performance: Fine-tuning collision meshes, LODs, and asset placement to guarantee solid FPS across the entire map.

  • Visual Polish & Makeup: Setting up lighting, custom PBR material reflections, road textures, and atmospheric details to bring the city to life.

  • Final Preps for Early Access: Setting up AI paths and getting the map fully drivable for the first test builds.

    Thank you all for the constant support in-game previews
    Coming up soon! πŸ”₯