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January 28, 2026

Good Luke The Game — Progress Update

Hey everyone! 👋
We know many of you are excited for the next updates — and so are we!

We’re working really hard to make Good Luke The Game something special. Right now, our main focus is building a solid foundation, so we can avoid major issues in the future.

This is our first time developing a game like this, so we’re learning as we go. That naturally leads to revisions, refactors, and rethinking parts of the code — but this is essential, because the game is about to grow a lot.

We’re talking about a full map, multiple characters, quests, time-of-day systems, character routines, minigames, and much more 🚀

Many of you have asked for a release schedule, but to be completely honest:
we’re currently in the most complex planning phase, where everything needs to work together properly. Because of that, it’s still too early to set a fixed schedule.

That said, we’ll be posting weekly progress updates — and this is the first one! 👇

📖 Writing & Planning

  • We created detailed character sheets for our characters — full documents that define personality, behavior, and narrative consistency. This ensures the entire team visualizes the characters the same way.

  • We’re planning a fun, immersive, and slightly crazy story 😏
    This takes more work than it seems, since we need to balance personalities and make sure the world feels varied and alive.

  • We started designing the first sandbox-style missions.
    From this update onward, players will be able to choose their own paths, manage their days, and decide how to spend their time.
    This requires a lot of planning and brainstorming to avoid gameplay issues later.

🎮 Gameplay

  • We’re implementing time of day and days of the week.
    The game will feature 4 time periods: morning / afternoon / night / late night — all with unique renders.

  • We’re developing character routines, meaning each character will have different behaviors depending on the day and time.

  • We’re planning a job system for the player 💰
    Money will be needed for certain situations — and there will be some very fun ways to spend it.

  • We’re designing the player’s phone, which will have many utilities and features.
    Some of them will be revealed in future posts 👀

  • We’re researching and testing minigames.
    This takes time, since they must integrate smoothly with our code without breaking the game.

🎨 Art

  • We’ve started rendering environments with different times of day.
    It’s a lot of work, but we’re building a smart system so future renders automatically match the correct lighting.

  • We’re creating new characters ✨
    Some are still in the planning phase, while others are close to being finished. You’re going to love them.

  • We’re planning new locations, which is one of the most time-consuming parts of development — but progress is steady.

  • We’re developing shot packs and animations that appear in the game and are also posted on Patreon.
    Many of these will later become collectibles or story content — but for now, they’re exclusive to our paying members ❤️

💻 Code & Programming

  • This is our first time working with Ren’Py, so every system is a challenge and a learning experience.

  • After the initial release, we began the hard work of fixing, refactoring, and automating systems, preparing everything for version 1.1, where the game will expand significantly.

  • We’re rebuilding the audio system from scratch.
    The old one had issues like audio breaking on rollback, conflicts with identical paths, and problems with custom audio channels.

  • We’re testing the new audio system, ensuring proper integration with animations, synchronization, and improved control over multiple audio channels 🎧

  • We’ve started developing the character routine system, including days of the week, time of day, and total day progression — giving each character their own “life.”

  • We’re studying shaders and visual effects to make the game more immersive and allow for more creative gameplay and minigames ✨