The real COD Zombies mystery box is here!! (X2)
Hello everyone, It’s been a while since I’ve checked in—sorry about that. I’ve been doing the best I can with the time and energy I’ve been able to devote to the project, and I haven’t been able to keep up with my social media at all (it takes a ton of time 😅).
I’ve been focusing all my efforts on the project so I can release it to you as soon as possible. Unfortunately, I’m working on this all by myself, and it’s very complicated, but I’m on the right track. The mod’s code is now officially finished. 🎉
Patreon subscribers have already gotten a sneak peek at some of the new features in V2 thanks to a private channel on my Discord with screenshots from my testing sessions! Now I’m sharing it with the general public. 👍
Here’s a demo video showing how the two boxes work! 😁
Technical details & infos:
Here’s one of the interesting additions: a fully functional mystery box just like in COD Zombies, featuring a randomization system and weapon display from the TACZ mod (4 different mods). There’s the Teddy system, where Teddy can appear after opening at least 5 boxes. Locations on the map are randomly selected as the new destination for the box.
Since the Paradox Junction map consists of two versions of Nuketown, there are both the “past” and the “present” versions of the box. The “past” version is the “classic” one, and the “present” version is the “Origins” version, with sound design adapted and reworked for Minecraft animations.
So this time, it's an actual system written in Java, not a command block.
[Mystery Box] #1 Progress on the Nuketown Zombies 2 (PJ) (YouTube)
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After giving it some thought on my end and receiving one more suggestion, I decided to revise the 3D model of the mystery box: the box is now 20% smaller!
