π’ Change of plans for Nuketown Zombies V2!
β οΈ Having some trouble!
After some thought and several trials and errors, I'm having a bit of trouble making progress on the project for Version 2.
Unfortunately, I still can't tell you whether I'll be able to deliver on certain commitments originally planned for Version 2, such as the Pack-a-Punch, because I'm running into a lot of technical issues related to that. Also, I don't know what's going on with the TACZ mod developers, but I believe Fabric support is ending. I might have to reevaluate and switch to Forge.
I also have to start from scratch with my own mods in order to port them to Forge
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π Why the change?
I think Nuketown Zombies is an excellent map, but itβs still pretty outdated and doesnβt include the latest Cola Perks, for example. Also, moving toward the Black Ops 7 version (Paradox Junction) will create a significant difference between Version 1 (free) and Version 2, which will further highlight the reason to support me on this project!
For those who know, Paradox Junction actually has two versions of Nuketown Zombies: one set in the present and one set in the past. Both versions will also be included in my Minecraft project!
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π In summary:
Upcoming updates:
π Two versions of the map: the present version (Nuketown Zombies) and the past version (Nuketown Black Ops 1)
β‘ New machines and new cola perks will be added!
New features originally planned:
β Available in Multiplayer
β¬οΈ Automatic EXE installer
π« Addition of new weapons and special weapons
β’οΈ Enhanced Easter Egg
β¨ Pack a Punch ?????
Other bonus features and improvementsβ¦
A V1.5 Multiplayer update will be available soon for Patreon subscribers (Basic Support minimum)
