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October 7, 2026

W.E.T. [V.1] 0.1 Previews

THE STABLE - W.E.T MOD (work in progress)

︾︾ Minigame Outfit [Poll] ︾︾

https://strawpoll.com/NMnQNxbpAg6


If you have any suggestions regarding this system, feel free to share them.

This system can be disabled via the menu options; the H-content disappears, leaving only the sales and care systems.

The first minigame/job will be the stable.

The second minigame/job will be the infirmary [Nurse].

Subject to change

THE STABLE - W.E.T. MOD (In Development)

Hi everyone! I want to show you the new system I'm working on for W.E.T.: the Barn Stables.

Once Karryn has subdued Level 4, a new stable opens up next to the chicken coop. Inside, there are 8 stalls, and Karryn can house a creature in each one: a dogman, a pigman, or a horseman. (In the game, they’ll have their proper names; these are just placeholders for now). You can visit the stables during the day or at night.

HOW IT WORKS

Each creature has its own stats that vary from day to day. You can ask a guard or an importer to bring in creatures from outside; while the selection is random, certain breeds will have higher attributes in specific stats or a greater likelihood of being superior:

- Heat: Indicates how restless the creature is. If it maxes out, the creature breaks free, and Karryn has to deal with it (via combat). "Keep its stall latched..."

- Hunger and Filth: If you don't feed the creature or clean its stall, its Heat level rises. (Poor conditions lower its value or price.)

- Bond: Increases the more time Karryn spends with the creature. Once the bond is maxed out, the creature can be adopted. (Unlocks more interactions.)

- Training: Improves when the creature is well-cared-for, increasing its value. (You can train it in two different ways.)

In the stables, Karryn can feed the creatures, clean up, latch the stalls during the day, calm the creatures down, and buy feed for the silo. Adopted creatures can be named, visited to gain a bonus for the next battle, or sold.

Everything is integrated into the main game: prison gold, Order, Fatigue, and Karryn's own progression. More intimate options only unlock as Karryn gains experience, ensuring the stable never outpaces the main story's progression.

WHAT HAS BEEN DONE SO FAR

The stable menu is already functional in-game: the creature profile, all actions and their requirements, and feed purchases. Coming next: the daily cycle, the barn map, scenes with each creature, new edicts and passive skills, and bonuses from adopted creatures.

I will explain this system in greater detail later, or if I make any changes to it.


P-cup and hair variations

Thank you for your support <3

Comments (8)

N
Nguyễn Đức Hải · October 13, 2026

Can you please consider adding a pregnant mod (ik they’re already existed but I’m not a tech expert so idk how to implement both mod without breaking the game), and I rly like the updated boobs size in the black haired one, more balanced since the og boobs are too big

T
Thirtieth · October 12, 2026

Any chance you would also add support for H-cup?

V
Viking · October 12, 2026

NB!

l
lordmeliodas · October 8, 2026

Looks very great even on that early stage

Z
ZeuSek · October 7, 2026

Man, you're working at lightning speed! Can't wait but don't overwork yourself! 🥺

d
duder · October 7, 2026

assuming there's h-scenes with them. Can you make this interact with the exisitng pregnancy mod?

김
김준원 · October 7, 2026

I always look forward to your work.

ع
عمر الخثران · October 7, 2026

Good idea 👍🏽