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January 8, 2025

WIP 5

Hi everyone! I'm almost satisfied with the "basis" for a couple of sex scenes. It took some time to figure out what the main motions should looks like... maybe I should start working with some good animated references instead of figuring it out myself every time, huh.
I think I'll do a cumming scene for at least one of the scenes, maybe even more. Will see how long it takes in the process.

For a long time I've been wondering what you think about my animations in more detail. Are the scenes too long, or maybe too short? Personally, it seems to me that an ordinary cycled scene can get boring in 30-40 seconds, but it's quite possible that it seems only to me after weeks of watching it while working.
What do you think about movements in general in my anims? Maybe you notice any issues or smth like this. I'm constantly redoing some animations from scratch, telling myself that it doesn't look good enough, but lately I've been starting to think that I'm just winding myself up... For example, I was really unhappy with part 2 of Raiden work, and I still feel like it's poor quality, but it turned out that people really liked this. Or maybe it's just because there are Hilichurls, lol.

Also will happy to hear what other animators you like and recognize as the GOATs, maybe I can also pay attention to their works and maybe learn something new from it!

Really love to read your feedback every time! Thank you for staying with me <3

Comments (14)

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美味萝卜干 · January 9, 2025

Assdepik, his works about gangbang are good.I think repetitive positions should not be too long, different scenes are important.

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X.ray · January 9, 2025

I really love the way you've approached the animation in these scenes! Your style is engaging and I’m excited to see how you continue to develop it in the upcoming scenes, You're doing amazing work! Keep it up!!

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gram rick · January 9, 2025

Instead of moving on to the next scene right after ejaculation, I wish there was some lingering emotion from that scene! And the recommended animators are PastaPaprika (fanbox) and kamihikoki_mmd. You can also watch the video of PastaPaprika at iwara.

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Seieki · January 9, 2025

Honestly I see nothing wrong with ur style of animation, for me personally your timing in each scene is just right. :)

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Test · January 9, 2025

sorry for the mini essay ahead of time. I know it's common for artists to be harsh against their own work but you should give yourself more credit. you do have genuine skill, and it's clearly a skill you've been working hard for. Things will never be perfect, but what's important is that you do the best you can and then try to learn for next time. So here are my responses/feedback to your questions Personally I think your animation motions are very solid. they're smooth without being stiff and there's a good amount of bounces that makes it feel lively . I also like the realistic detail you had to the skin as it feels well inaugurated without sticking out. if anything the only real nitpick i could say is i don't like the teeth detail but that may just be more of a me thing, and it's not really a big deal. I think 20-30 seconds is solid length for a single shot but I would say you can make them longer if there happens to be more going on, like either an escalation of pace or a character performing a unique action during it . Also I think it's important to make sure there is variety in your composition/posing when doing a scene . I think the raiden video did a good job of this by cutting to different angles that gave some solid variety when watching, while the part1 yelan felt a bit more repetitive in comparison as was mostly just zoom-ins which had a similar framing to the last shot. As far as good animators to look up to, I can think of a few but I'll try to recommend ones that haven't been mentioned. i'm a big fan of Nagoonimation, they have really solid understanding of fundamentals and i think they have a really nice looking fluids detail for sweat and cum. While they usually stick to more realistic rendering they also have some solid range as the few times they dabbled with more cells shaded characters like in their 2 genshin animations also look great. When they were still around I was a big fan of Haruya3D, I they were really good at exaggeration the movement and expressions of the characters while looking distinct but still recognizable. Red Rain is really solid they have good a mix of good Composition and fundamentals that put them a cut above the rest .while there more of a MMD/HMV artist, i do like Bengugu because he’s really good at building anticipation for big moments (even when removed from the music) and has more creative positioning and camera angles than most other animations i see. And personal favorite is Assdepic, they're also somewhat of a newcomer only being around for a I think a 2-3 years at this point but they've grown a lot in that time, and I think they do a good job at pacing their videos. i could name some more animators but this is good for now. With all that being said. Take care and keep up the good work.

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Atomic · January 8, 2025

Personally I think your Raiden animation very much hit a sweet spot in length (both total length and length of loops) and quality. Lots of artists who use loops are content with 30 secs to a minute of the same loop with the same pose and angle, and it's super hard to stand out in that way. Even if you're using the same loop, changing the angle adds so much while naturally adding length to the animation overall, so on that front I think you're doing great! Something that I think the "best" animators do though is add something in the loop to make the scene feel more alive, even if it's only just one trivial thing. Changing the pace or technique of a BJ, suddenly doing one big deep thrust and having the girl react in a different way before resuming the loop, things like that. Makes the loop feel more organic in my opinion. Some of my personal favorite animators (aside from vicineko who I believe you talked about before for inspiration) are Sodeno19, Aidenhet, Pinksama (one of the best animators at shaking up loops like I mentioned before), and Nodu. Hope this was helpful feedback, and I can't wait to see how you continue to grow as an animator!

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Ugly Bastard · January 8, 2025

I mean personally your animations feel really fluid to me, and I personally didn't come here because I have a "churled" fetish but more that your stuff is very high quality to where I wanna see what you make next. In fact, I tend to personally prefer one-on-one or maybe a threesome because they feel more intimate and personal, but if a gangbang animation is VERY good quality: then i'll nut to those too. As for my length preference: I tend to prefer longer animations with more variety and quality. Something that feels like an actual hentai / porn scene instead of just a gif / loop (which there's PLENTY of online and so it's way harder to stand out) Oh and for good animators you could get inspired by: when it comes to gang-bang type scenes: Deepstroke, Matchattea43, Assdepik, and for 3D animation: Bengugu. All of them make gangbangs feel like a lot of fun and sexy as hell. Genshin 3D animators that I also really enjoy are: Starrymomoko (their yoimiya scene is fire), Dragk (although they kinda work a lot with "gif / simple loop" thing I was talkin bout), Takoiyaki (although the music can get kinda distracting with them and Bengugu).

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Jalele · January 8, 2025

Dont worry to much about the animation. They are fluid and i dont see any issues with them but i know what you mean, the feeling of oneself „underperforming“. Check out BlobCG or Threedust. Threedust uses Motion Capturing for his videos as far as i know. With BlobCG, his Jane Doe animation is fucking PEAK.

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Remlover1221 · January 8, 2025

Not listed by the others, but ImSayaa24 is also a fantastic animator

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Finio Bastion · January 8, 2025

Similar camp with other sentiments. Longer is better when it comes to scenes imo, the net is awash with stuff that feels criminally short. Longer stuff only gets boring when the characters aren't actually doing anything different during that length of time (no change of expressions, actions, moans, etc), or like you can notice where a loop is happening. Angle changes can definitely help break any perceived monotony and can happen on shorter times, and also agree with Alexandru's sentiments about playing around with the camera

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Back_e_s · January 8, 2025

Okay okay Long Text incoming: first things first... Your animations are awsome. maybe some turn out better some slightly worse.... thats how it can go. there is NEVER a Perfect Animation. For an Example i Liked PT2 of Raiden sure looked cool but the Position Holding her Doggy fully destroyed the Imagination / Fun part of getting a real Big Stomach Bulge at the end to admire her Struggle. While the Introduction was to Long ( Forplay showing the Huge P***s over ther Face ).... It is always hard to find a good way. For inspiration Please take a look at: kamihikoki_mmd ( On Patreon ) for ( Long Animations, Many Charackters in Action at same time and a TON of Positions and so on ) ViciNeko ( On Patreon ) and Pink Sama ( On Patreon ) for Incredible High Detail Animations, Long Animations and Pretty much the very Top of Animations in ALL Situations. From Story to little details of a Stomach Bulge in the Right view Position to see it Perfectly. DepiK ( On Patreon ) and DragK ( On Patreon ) Both are good for Shorter Animations ( 30 sek. to 2 Minutes ) Solid high quality and a ton of content. AANIX ( On Patreon ) Masterpieces in High Quality Animations... Simply Insane these are my Recommendations.... BUT do Not Copy. Every Animation from an Creator is there own Masterpiece. Find your way. Please Stay that close the the Viewer Base and Stay that active in Communication. Thats Highly Prefered.

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Alexandru Dimitrescu · January 8, 2025

I think that the 30-40 second per position / angle is good enough. I would not make them longer than 1 minute, or even that. I think what a lot of people appreciate is different angles which nicely showcase the animation itself. I think that Croove does a good job at that too, not sticking to just really up close shots, but also more "cinematic" ones, like top-down or zoomed out a bit more. Some of his works are really creative and he makes the best out of his backgrounds and "stage set" too. The main attractions don't have to be the characters after all :) My best advice is play around with angles and different camera placements, and see what tickles our brains the best, or even yours. After all, this is your artistic expression as well if you want it to be.

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Notn Phoénix · January 8, 2025

hello I really appreciate what you are doing if I can name one thing that bothers me it is the final ejaculation scene with raiden where we see that the lower part of his body otherwise I found the animation very well done (sorry if what I say is not very understandable apart from my original language I do not know how to speak other languages)

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Ace · January 8, 2025

Im not gonna lie i don't see any issues anywhere in any of your works so far, only thumbs up from me. Also me personally I like when the scenes are longer, they don't get boring. Often in other people's works i feel things go by too quickly maybe so it's appreciated.