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May 14, 2025

The new lobby is finished!

Well... sort of, I need to add sleeping bags.
But other than that, it is actually done, and optimized, it's actually 26 gigabytes on pc- which is pretty insane, I could probably get it down more, and I might, but I've already put like 4 days into it, and anymore time and I might actually go crazy.
Mostly because I have a couple other ideas I'm excited to get my hands on, I decided for how much I'm happy with myself with the entrance lobby, I want to also revamp a number of the endings for the map
So, expect to see level 0 being redone, especially level 0
The other two endings will just get touch up, BUT that doesn't mean that they too won't get some fixes, because they desperately need it, and I mean it
Level 0 is going to be redone to gain some new personality, level 0 is also going to be the only ending you can access sooner than level fun (that's if you think you're funny and try to go through the green door in the screenshots oof the new bottom floor of the level 1 lobby), I'll sneak in a kane pixels reference there too

I plan on taking inspiration for level 0 from found footage 2, I'll be drawing a layout for what I plan soon here, but my inspiration is to give it elevation and depth, that's essentially what has inspired level fun as a whole, even if you can't go some places, it's implied there's more to the world than what you can just reasonably explore (this is to make it optimized while feelings larger, or imply an infinite geometry)

You can see how I've applied this with the smiler screenshot, the smiler is on the "left wing" of the lobby, or to the left of the door, where you can look out past some caution tape and see implied depth far far out, despite not being able to go past the caution tape

The same applies to the right wing as well, the lobby is going to be whiplash compared to the... admittedly stupid (to me) lobby that is available publicly right now

The end level is also going to get an update, mostly to adjust the lighting to make it more accurate to my initial ideas and the original photo, this will manifest with the addition of posters across the walls and things. And, I want to expand where you can and can't go in the end level, it's kind of just... a box, right now, and I think that's pretty lame

Level 52, the good ending, will also get an update, I won't change much, as I enjoy the steril nature of how the level looks rn, but I want to make it so there's a partypooper outpost in the level, that way the level has a centralized section to have people hang out
Also for the love of God I'm going to change the music for level 52, I love the song I ended up choosing but I need something else XD

The endings aren't the only thing getting updated, EVERYTHING WILL BE IN TIME:


-I decided I'm going to take most of my time on the run level, so; it will be disabled for the time being, that way I can focus on newer and to me better things for level fun, as in, adjusting the gameplay loop

- To accomplish the goal of changing the game loop for level fun, I'm going to give more clear objectives for the player, while the "find the keys" is okay... I find I could be more creative with objectives, so what I think I will employ in the future is the use of a number of meguffins, switches, keys, buttons, ect, honestly anything that is actually going to make the map more playable

-I want to add a secret elevator to the map, that way while playing, you can take this elevator to get to any floor at any time. Essentially a fast travel system

-lighting is going to change everywhere, after making backrooms liminal zones, I found I love playing with the lighting of level fun, so that's the plan, level fun is going to have new and unique lighting for every floor to help it stay memorable and distinct for every floor you're on at the current moment

-I will set up the new section of level fun that will be dedicated to a new gameplay section, but it won't be finished until the update for level run as well

-I will be adding more connections between every floor, currently there are a lot of invisible teleports you can find, or even doors, but I need to make it better.

- I've gotten a better ai script to try out, I'm going to try my best to transfer what I've got over to this new ai script to make it so the ai is even better than they were before

-I will be adding some new floors, this will be done to accomplish the feeling of countless twists and turns, I want level fun to feel like you're getting deeper and deeper into hell, basically

I know it sounds crazy to be saying this... now, but I do genuinely appreciate every single one of you here for having stopped by my patreon to support me, I've been working hard to advance my skills, but I want you guys to know that you helped make this possible, as... because of your support, it's helped motivate me to do even better works for backrooms-

Now that the lobby is essentially finished, I'm gonna say screw it, everyone can take a look at it, here:

level 1 test thingy by SableWulf828 #VRChat #MadeWithVRChat https://vrchat.com/home/launch?worldId=wrld_e8561b41-65c1-4402-bbb9-e2b399882152

Do check it out if you get the chance, this is NOT publicly available yet, but you all get a sneak peak.