Impulse (aWIP : v0.0.0.1697)
For this update
Added:
-Added animations for flight so that it's not too stiff.
-Added Flight controls for up and down (Shift and Ctrl)
-Added Ocean moving when force field is activated
-Fixed Body hardening not working when NPC hit.
-Fixed crosshair placement.
-Fixed flicker when using powers.
-Allow mass push\pull\etc to be used without having to aim at entity.
-Spherical Field
-Point Control, move entity using points.
-Crucifix\Upside down Crucifix
-"Full control" gives the player complete control over peds.
-Added shield (a levitating vehicle in front of the player that's there to serve as a shield when in gun fights). It's really a power for style points because the force field or hardenbody will be a better defense.
Thanks to Purpleminence for the bug reports, feedback and suggestions. It has been a great help. If you have bug report\feedback or suggestions don't hesitate to reach out.
Comments (4)
Will there be a "Resource" download link? I think it is required in order to display icons for the new features since they aren't appearing.
Good looking out bro. I added it. That's what I get for doing things when I'm sleepy. Lol
Finesse🤌
Hahaha yeah. At some point with Telekinesis, once you got the basic offense and defense powers, it's pretty much a style. That's only if they are adequately strong enough.
