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January 1, 2024

Impulse aWIP (v0.0.0.1123, video preview)

Happy New Years. Thank you all for the support. Wishing you all a great new year!!

In this video:

-showcasing some of the powers such  forcefield, verticalfield, etc.

GTA 5 mod (Impulse aWIP v0.0.0.1123) (YouTube)

Comments (10)

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Mahoune · January 14, 2024

You're more than welcome! Ooo I understand, thanks for the infos. Totally agree with the choices you've made and i'm excited for the final results. About the mouse/camera movement, i mean like not throwing, i'd rather also being able to move the ped around at his current position instead of pushing closer and then throwing, it feels cool. I'll explore more before making any more statements about features that could possibly be in the mod already but i didn't notice xd. The drag effect thing is also a good idea! As long as it doesn't cause sfx stack or lag issues, that seems great as an "Advanced Visual Settings" thing in a future HUD/Settings. About the keybinds, i just used them as an example for which skill i was reffering to, dw it's perfect as it is right now. Thanks for putting all that effort into our fantasies, and sorry for any disturbance ✌ Have a nice day.

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NModds · January 14, 2024

No problem and thanks again for your feedback. Have a nice day as well.

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Mahoune · January 14, 2024

My bad if i excessively used the same word multiple times, i'm not that good at expressing myself but i'll try my best to be coherent. You're welcome my G! Well, i have no idea what are the limits for Chronicle's telekinetic abilities, since from the beginning till the end, it felt limitless, being only a factor of how much you train mentally in order to sustain the strain it causes + how much influence you can exercise to an entity or object. Roughly speaking, telekinesis is the ability of a sentient individual to manipulate matter at his will, so with that in mind, i see no problem rearranging molecules or atoms to a certain position in space and time, seems possible with enough comprehensiveness and understanding of your surroundings and allat, unless there's some kind of neural limitation for bringing abstract concepts into reality with no barriers, but that's unlikely with such a versatile power so whatever, teleportation is a good feature and it doesn't need to make that much sense imo. THAT SPEED BOOST IDEA IS ALSO GOOD! *preserve it plz* (more = better at most cases i guess, in that case more features) My bad for the gigantic text, i'm an enthusiast as you've noticed lol, fell in love with the concept once i saw it the first time, and seeing a talented individual like you portrait that thing into such a freedom vibes game like GTA messed up with me so badly :D About the Shift + X, yessir, i meant like in Psychokinetic. When you use either Push or Pull, there's like a 0.5ms interval of time where the ped is being pushed/pulled, and at that little period, you can move your mouse to orientate the ped/object at will, it makes you feel like you have more control and overall freedom, like in the movie after Andrew was sliding the Bullies dropped body after going to steal some money for the first time with his Dad's firefighter suit. My favorite parts of the of Psychokinetic are the HUD with tweakable settings, some QOL options such as Euphoria Physics, Relative Rotation, choosing the value for the push/pull strength, etc. Make it almost the same but polished. The flight was a bit smoother compared to Omni right now because it starts slow and gets faster, instead of being as a noclip doing A-Pose. I also like the idea of being able to spam push/pull without much delay between each use, and that's for most abilities that don't need a superbig cooldown animation (Black Holes that could possibly crash your game does need a decent cooldown for example). Do it like Psychokinetic that has barely any cooldowns, makes the experience better imo :) Also, being able to push/pull while running and preserving your current movement speed is also interesting. Much love! Stay safe.

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NModds · January 14, 2024

Thanks Purpleminence for the detailed feedback. Telekinesis is my favorite power as well and I'm glad you enjoyed psychokinetic so much. In terms of using mouse\camera movement for telekinetic have you tried out the telekinetic throw? it uses your mouse\camera movement and throws them in the direction that you move the camera. Or do you mean having a dragging effect as you move your mouse\camera around? I'll add customization but I have been avoiding adding too much keybinding customization lately because it was really hard to debug users settings. I plan on adding a keybinding for each power so that you can quickly go from one power to another with a small delay as to not overlap powers. This was the best\worst feature of Psychokinetic as it allowed users to combine some crazy keybinding which could result in bugs in the code as two or more powers are trying to activate, which again makes it hard to debug. I'll need to be more tactful so that there is some limitation placed on keybindings. Flight will definitely be improved, it will be pretty much close to Psychokinetic version but improved with custom animations. You should try "Flight" for a more smooth flight. "Flight" is focused purely on flight and it will be the best at it. I'll try to make flight in any of my other mods just second\third to it. In terms of Limits of Telekinesis, in theory there is none. However, things like creating blackhole or teleportation, will be reserved for their own power character. These powers should be possible by powerful telekinetic characters, but I'm doing this purely so that there could be more characters that are really good at that one thing so imagine another mod that will be really good with teleportation and uses that to his abilities.

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Mahoune · January 13, 2024

Few Suggestions: Psychokinetic Punch, Teleport by Middle-Click as we've seen at the previous mod, a dragable push and pull also from the previous mod, tweakable settings with a dedicated HUD, etc. Just extract some all of the great points from Psychokinetic and you're all set with this Masterpiece. It's very stiff now, but i know you're working hard at this one so.. No pressure please! Just sharing some ideas that might make it more versatile and flexible overall, hope it helps. I like the freedom of dragging a ped and moving it around like Shift + X and mouse movements could do, that applies for the other skills aswell.

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NModds · January 13, 2024

I will definitely add a Telekinetic punch, but since this will be purely focused with Telekinesis, I may add a Telekinetic speed boost (like a dash) instead of a teleport. I will add that to Omni since it will have more than telekinetic. Thanks man, love the feedback. I will definitely build it up to be more smooth. You seem to be an enthusiast of Telekinesis if you have any suggestions don't hesitate to drop some suggestions. Can you expand on what you mean by Shift + X and mouse movements? Do you mean from Psychokinetic when you mean mouse movements. And can you also tell me what are your favorite parts of the telekinesis from the Psychokinetic? (Take your time as well and let me know).

M
Mahoune · January 13, 2024

Amazing, will there be a "Super Flight" mode too? Like in the movie, when Matt bursts through the clouds faster than when his flight was initially triggered? If not, bring that to life! Much love, flawlessly incorporated into the game. A telekinetic pistol with hand gesture would also be dope, as the film suggests. 👌

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NModds · January 13, 2024

Oh yeah there will definitely be a super flight too and I was debating if I should add Telekinetic pistol but hearing someone else want it as well I'll definitely add it.

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Kikilanstrum · January 1, 2024

🔥🌟🔥Awesome showcase for your new update on your Impulse script mod NModds!🔥🌟🔥 ⚡Let's go!!!⚡

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NModds · January 1, 2024

Thanks bro.