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November 15, 2018

Psychokinetic v0.5.x Small update(11-14-18)

Integrated fireball, electrokinesis, and blackhole into the fighting sequence.

I still don't know how I feel about the blackhole integration. He does what I want which is create the blackhole then push it outwards but it seems pretty anti-climatic. I will look for a better animation and add it if find one. What do you guys think?


https://www.patreon.com/posts/psychokinetic-0-21181418

Psychokinetic v0.5.x Small Update 11-14-18 (YouTube)

Comments (7)

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xNeRcHx · November 19, 2018

In the next update you will add super run?

N
NModds · November 20, 2018

There is an augment speed power. Or Do you mean really fast like flash fast? If so i'm not sure if I will add that.

x
xNeRcHx · November 18, 2018

OK

x
xNeRcHx · November 17, 2018

Can you add astroprojection & reversetime in this mod?

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NModds · November 17, 2018

I plan on adding astralprojection to the psychokinetic mod in the future, but Idk if I will add reversetime in it's current version. It already makes my game slow down so much. I will only add it if I can reduce fps loss.

K
Kendall Hagans · November 15, 2018

Great mod. And thanks for the help with my problem. Do you think you will add enemy/ally soon. I use this mod for black lightning because the electric man mod doesn’t work and I would love to have static shock with him. I also use this for storm from x men and I would love to spawn her with powers while using someone else

N
NModds · November 15, 2018

Thanks, and no problem glad you're enjoying it. I don't know when I will add enemy/ally features. I need to rewrite most of the code so that I could easily add enemy/ally features. I didn't know it at the time when I first created the mod (I was still really new to coding), but my structuring was terrible. The code is like headphones that have been in your pockets and tangled up. Things are affecting each other from random places, it's a big mess. Just to give you an idea on how big the code is, it's more than 30000 lines of code, most of which is tangled up with each other. I have already began rewriting the code, but I don't know when I will finish since it's mess, and I'm still adding updates to it. The reason why an organized code is important is that the code should be able to give the same powers on any "ped" in the game, but the way it's written it only gives powers to the player. However, I have learned from the experience, I'm now writing cleaner code that is organized by what it's supposed to do such as DrStrange mod.