Impulse - 09-30-2024
Focused more on the technical aspect this month and decide to add a flexible keybinding system, that might either get more complicated or simplified based on user feedbacks. Since this is the first run, I've added only a few keybinding settings. The keybinding will be tested on Impulse before it joins core files just like the Dogfight abilities. I also added a few abilities: Slicer, Shear, IronFistPlus, PedMecha.
Comments (8)
I purchased it, but it doesn't seem to work on version 3751-1.73; it crashes.
Thanks for reaching out, can you private message me on patreon the email address that you used for the website. I'm testing out a new Core beta version which may fix the crash. And I'm giving access to anyone that has a crash, until fully releasing it.
Does this work in the latest version? I got an error while playing..
I have a question. I want to change the attack sound effect of your mod. Where should I modify it
This doesn't seem to work with the recent update. What was the last version this ran in? Maybe there's a workaround.
Thanks for headup man. I've not been on GTAV in a while now, so I'll hop on it tomorrow and see if I also experience the error. And if you don't mind can you private message me your username on the website and also if you can, can you copy and paste "NModd.SHVDN.log" into the private message as well.
Hey! Awesome update, will make sure to give valuable inputs if I eventually stumble across any bugs. Quick question, did you downgrade your gta in order to play with mods? My game didn't work even after disabling battleye and doing all the standard crash fix procedures, kind of frustrating what Rockstar's been doing lately. Very inconsiderate with the modding scene.
Woah man, I didn't know that people were having a problem with the new gta5 update. Thanks for bringing this to my attention. I'm currently using the latest version and running GTAV from the Rockstar Launcher, I don't have the Steam version\Epic version. Have you ran the game without any mods, like renaming "ScriptHookV.dll" into "ScriptHookV.disabled_dll" and seeing if it runs?
