TTTW v1.2 Devlog #8
I've been a bit more scatterbrained than usual, and it is technically an off-week for me, but I was still able to make some noticeable progress.
Finish all new brothel scenes (DONE)
Finish off Mine and new form variant scenes (IN-PROGRESS ~65%)
Mock up and implement infection scenes for Guild and Noble District (NOT STARTED)
Mock up and implement the next few human quests (IN-PROGRESS ~25%)
Work is going to be solely focused on the Mine and Banished form for the foreseeable future, implementing the scenes, dialogue, extra mapping, event detailing, and ending.
Recently, my focus has been skewed to a new concept I found interesting, involving combat and adding more the main protagonist's backstory to flesh them out as a living breathing character with desires and regrets. Depending on how dark of a tone I achieve with this sequence, I may add a skip feature, but I may just be overthinking right now lol.
I really really want to get this update out the door, but there's just so many different branches and things I need to do to make this feel like a complete and concise "Chapter" to leave the story on. Going forward, TTTW may be put on hold for future updates, just due to the sheer pressure from demand and the blood sweat and other stuff I need to put into making the next story beat feel complete in my eyes.
