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May 2, 2026

TTTW v1.2 Devlog #7

Work has been a little slower than I like, with a few of these past days being entirely devoid of progress because of family events or general fatigue and motivational collapse. I still strive to add or improve at least one thing everyday at a bare minimum, so work should never fully stop.

My focus is pretty scatterbrained right now, so a lot of different things are progressing slowly. If I manage to get my act together, this should be the timeline for Playtest 2 release:

  • Finish all new brothel scenes (just writing and soundwork at this point)

  • Finish off Mine and new form variant scenes (writing and soundwork + placement)

  • Mock up and implement infection scenes for Guild and Noble District (Noble is finalized as far the concept and image creation stage, Guild still requires a lot of brainstorming and trail and error)

  • Mock up and implement the next few human quests (not even started)

  • Various QoL and touch ups (making the quests trigger more smoothly, adding variants and options depending on what you've done to make more sense story-wise)

Once all that is done, then the experimental build will release. This may take a few weeks, depending on what my mental state decides to whiplash towards. Right now, I'm confident this is achievable in a timely manner.

Comments (1)

M
MOPP · May 2, 2026

Super excited for infection scenes!!!