TTTW v1.2 Devlog #5
With the release of the first playtest build for this update, a lot of issues have immediately cropped up which I want to address head-on.
The new form is broken
This was mostly what I expected. The new form was added to a place that is nearly completely empty save for a single set of objectives needed for a single questline. With the next build, most all of the issues with the new form will be completely ironed out, and hopefully feature complete. This is why these playtest builds exist in the first place, to find and eliminate these issues before the bigger release.
Some objectives are very unclear
Particularly with the "cure a wolf" objective, I failed to indicate how and where to complete it. People easily got lost, and that's entirely my fault. In the next build, the goal will be to fully fix this by having a easily accessible wolf whom you can interact with without having to do any other objectives for any other person or faction, but I will keep other potential NPCs locked behind some special conditions to encourage exploration and swapping between questlines.
Quests end abruptly/with no big warning
I realize now that WIP can mean a lot of different things to people, especially if some WIP things are more fleshed out than others. Moving forward, I will definitely put bigger emphasis on interactions that just end instead of simply being unpolished. For a more comprehensive overview of these builds, all big documented changes are listed beneath in the post itself right above the download link, and if it doesn't explicitly outline something you're expecting don't assume it is present.
Along with the previously stated fixes, next build will focus most entirely on finishing the Mine area and continuing both mainline quests, as well as implementing new wolves you can cure as part of both.
Comments (3)
At what point do you get access to the new form?
it's automatically attained when entering the Mine as a wolf
As a dev myself (not for games tho) don't be so hard on yourself. You are human, and human makes mistakes. Addressing them and identifying them so that you can work to fix them is something a dev has to do. And you are doing it. You did well preparing the test for the new content and if bugs were found it just means 3 things: 1. You did some work that has been tested. So there is valuable progress to keep track of 2. Testing team worked well with comunication, telling you what went wrong so that you could fix it 3. You can now fix them and put effort into polishing the result for the release I felt some delusion in yourself, and if I guessed it right, don't be so hard on yourself. Fixing mistakes is part of every kind of work. Making mistakes is the fastest way to learn and be better at your job, and this is not specific for dev stuffs Keep up, you are doing great!! I can't wait to play this release, take your time and accept mistakes, so you can better face them! (I can't wait for JTA too ngl. I'll wait)
