TTTW v1.2 Devlog #2
This time around, I have 2 new images to show off a new Male Wolf TF scene, as well as a new enemy variant that will only be found in a specific area, having its own player form and interactives very similarly to how Luna worked. It'll be less focused on breeding or service, and more on twinning and sisterhood. More details will be shared in a later devlog.
A more concrete plan has been laid out for the Human route, involving the Holy District (Church District rename) and Abandoned District. More NPCs with more fates determined by you the player, with people viewing the adventurer as an arbiter of hope and determination, and the wolf is seen as a one of the four horsemen of the apocalypse... until they end up joining them.
So far, 35 more images have been added compared to v1.1, and the goal is to try and double that. People asked for many months now, and my intent is to deliver. Any scene, any scenario, I want to be fully articulated and brought to the forefront with v1.2. Any suggestions you have, please share them.
I'm unsure if I shared this here or on the Discord, but v1.2 will likely be the one of the last updates before the finale. It will function as a solid wrap up of all the critical storylines laid out, touch on each district and their leader, opportunities to ally them, and finish up any remaining "coming soon" roadblocks.
Comments (3)
I'm real excited for this update! Thrown to the Wolves is one of the most enjoyable TF games I've played.
It would be cool if you could have some decision in what form you take, like female, male, or heck even futa. Also I feel like there should be a lasting affect that increases in severity every time you transform back from wolf form so that it feels more important to stay human.
the game will always be focused on MtF player content. Some NPCs may receive different forms, but the player will always be a female wolf. eventually some sort of 'cognitive fatigue' may be implemented, but right now the focus is on the story and endings.
