October Base Touching
Hey everyone! I don't know about you all, but as soon as October hits a switch is flipped and now we are entering into the cold seasons. Could be the Canadian in me, but I digress. Time to talk about things and stuff.
The last month was a lot of working on various projects. I have been doing a lot of drawing lately, either redoing art for the upcoming Yuki Grows, creating card arts of various BA girls for another friends soon to be released FatTCG, and I even got commissioned for the first time! On top of the art there was plenty of other work being done. The QoL release for BA last month was a little on the low end in terms of getting the game finished for the purposes I have set out, but that is mostly due to how much writing went into the various date scenes. Of note, there was a lingering piece of code in the game that basically locked you into only seeing one of the dates at the beach and then never being able to go on a date anymore. I have patched it and the updated version of the game will be included on this post as well as the original post.
I also spent a good amount of time working my way through a Godot training course which I have now finished and am looking into tinkering around with that software again, since that will be where my next main project is going to be built in. I have also completed some writing for the Flarea comic that I am going to be collaborating with an artist on. So stay posted on that.
We are also coming up on Holiday season so expect to see some extra art commissions throughout now until the end of the year.
As for what this month has in store. I am really going to be focusing on QoL stuff. Last month was full of distractions, so this one will be working on getting my main goal actually completed. With my other focus on being getting through Inktober, which you can see my posts for over on my Bluesky account (https://bsky.app/profile/anvilnchipmunks.bsky.social) or on the discord.
And that is all I have for you this month, stay toasty everyone!
-Anvil
