News and Changes
I’ll start with the new game.
Earlier, I wrote that I still hadn’t decided whether to use Ren’Py or Unity for the story and lore. I’ve now made the decision — the game will be developed in Ren’Py.
For a linear project without an open world, Ren’Py simply fits much better. In this case, Unity would only add unnecessary complexity and could constantly delay future patches because of its huge amount of functionality, most of which this game simply doesn’t need.
At the moment, around 1/4 of the game has already been written.
This project will also have noticeably more dialogue and lore than my previous games.
Usually, I use around 3–4 lines of dialogue per screenshot, while here some moments will have up to 9 lines or even more.
So yes — you can expect a lot of lore :3
The game will also include an option to switch video animation quality:
— Stable — a lighter and more stable option;
— High — higher quality.
As I mentioned before, the new game will also include some dirtier fetishes that I haven’t really used in my previous projects.
For example, there will be one NTR-related scenario, but it will be written in my own style. Those who have played my other projects can probably imagine roughly what direction I mean.
Using Ren’Py will also make development much easier and should allow future patches to be released faster.
Sorcerer Slayer
The funding goal for the next Sorcerer Slayer patch has been completed.
Because of that, this game will receive its update before Dark and light.
Most likely, active development of the patch will begin after the release of the new game.
Dark and light
The next major Dark and light patch will come later.
The reason is simple: the large funding goal for it has already been completed, but the game itself is much more complicated to develop because of its nonlinear structure and open-world elements.
So first, I’ll try to release the Sorcerer Slayer update relatively quickly, and then I’ll move straight on to Dark and light.
What Will Be Included in the Big Dark and light Patch
All wives will receive their own cutscenes / dates, similar to what Lilith already has.
Also planned:
— more dialogue in existing locations;
— more actions and interactions in locations, which are currently almost completely absent;
— small regular animations inside story scenes.
I want to gradually make the game world feel more alive, with more content and more reasons to return to different locations.
Comments (1)
老大问一下光暗2少了的那个节日剧情在哪里
