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February 8, 2025

DragonMineZ v1.2 Dev Blog #2 - New Race Passives

A few weeks ago, we were discussing how DMZ would balance different races to avoid everyone choosing to be a "Saiyan." So, after many hours of brainstorming, we came up with an incredible solution! We decided to implement passive treats to different races, (doesn't that sound incredible?!) Although not fully tested (base concepts), we believe these will work just fine for now. Additionally, if you are a server owner/developer, these values can be configured.

Below are shown the race passives we are implementing (and what we have so far):

Human:

Whilst holding the C keycap, humans will charge their Ki a 25% faster than other races! (The Regen Boost is configurable)

Saiyan:

Saiyans will have a Zenkai Boost: If a player survives 6 seconds below 10% HP, they will heal 25% HP and receive an 10% permanent stat boost. Saiyans are only able to have 2 Zenkais per world! This passive has a 45 minutes cooldown. The Health Regen, Stat Boost, Zenkai Quantity and Zenkai Cooldown are configurable!

Namek:

Namekians have their Passive Ki Regeneration increased by a 40%! The Regen boost is configurable.

BioAndroid:

BioAndroids will have a life steal passive based on their damage and current health: If their health is below 50%, they will heal 5% base damage dealt (Without counting the Ki Weapon bonus damage) If health is below 25% percent, they will heal 10% base damage dealt. The Healing is configurable for both cases!

Cold Demon:

Cold Demons will train faster than other races, they will obtain x1.2 times more TPS (Training Points) when hitting or killing an entity! This works even better in King Kai's Planet or in the Hyperbolic Time Chamber. The TP Gain Boost is configurable.

Majin:

Majins will be able to regenerate 1% of their maximum health per second. The Health Regen is configurable.