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F1 Manager Add-Ons 1.0.3.rar 30.8 KB
May 2, 2025

Reduce Mentality Impact & Other Add-Ons V1.0.3 - F1 Manager 24 (Public Release)

Reduce Mentality Impact, Reduce Driver Regression, AI Refurbish Facilities and Other Add-Ons

Reduce Mentality Impact on Attributes

What's changed:

There are two versions available: Light and Medium (Choose one):

  • Light Version

    • Enthusiastic: +2 on Attributes

    • Positive: +1

    • Neutral: 0

    • Negative: -1

    • Demoralised: -2

  • Medium Version:

    • Enthusiastic: +5

    • Positive: +3

    • Neutral: 0

    • Negative: -2

    • Demoralised: -4

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Reduce Driver Regression

What's changed:

  • In the base game, drivers' overall ratings begin to decrease at age 25. This mod raises the minimum age to 30, so ratings will not decrease until the driver reaches 30.

  • At age 30 (previously 25), the game evaluates the driver's race results:

    • If results meet or exceed the target, the overall rating remains unchanged.

    • If results fall below the target, each attribute decreases randomly by 0 to 1 (previously 0 to 2).

  • Note: Free Agents' race results are consistently below the target, decreasing the rating.

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Reduce Driver Confidence Impact on Attributes

What's changed:

  • This mod reduces the impact of driver confidence on attributes.

  • It doesn't increase or decrease the number of racing incidents (such as lock-up, spin, etc.). But maybe for low-rated drivers, it will have an impact.

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AI Refurbish Facilities

What's changed:

  • This mod adjusts the AI's logic for refurbishing facilities, while leaving the logic for upgrading or building facilities unchanged.

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AI Driver Transfer

What's changed:

This mod changes the AI ​​logic in poaching drivers.

  • In the base game, AI will poach drivers who do not have a contract in the next year (remaining contract < 1 year)

  • AI will consider poaching drivers with less than 2 years remaining on their contracts in this mod, but will not if the contract is over 2 years. This will add variety to the driver transfer.

  • Other AI recruitment logic, such as how they rank candidates, etc, remains unchanged from the base game.

Known Issue: When AI poaches your drivers, they will not pay the buyout clause. This is an issue from the base game. I haven't checked further.

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Some mods may need further testing, so if you find any bugs or issues, let me know in the Discussion section.

Notes:​.

  • Each mod is separate. Copy the desired mods to the game's PAK folder.

  • Feedback is welcome to fine-tune the values. These mods are compatible with existing save files.

  • To revert to default settings, simply delete the mod files.

  • You are NOT allowed to copy, modify, or re-upload my mod anywhere.

Patch Notes:

  • Patch 1.0.1

    • Added Zero version (Reduce Mentality Impact). Added +0 to all mentality.

  • Patch 1.0.2

    • Added UI to display mentality effects (Optional)

  • Patch 1.0.3

    • Reduce Driver Confidence on Attributes

      • Added Zero Version. Driver confidence doesn't add a stats boost; it only affects the chance of an incident.

    • Reduce Mentality Impact on Attributes

      • Reduced Enthusiastic's stat boost to only +2