๐ Ultra Ren'Py Translator โ Patreon Summary
From v19.2.0 โ v0.24.0 Period: April 2026 โ May 2026 ยท 112 updates ยท ~12K lines audited
๐ฌ Message to the community
Hello supporters! ๐งก
This past month and a half has been the biggest leap in the translator's history. We went from "a tool that works" to a professional platform ready for public distribution. Here's a recap of everything you received โ and only you โ during development:
๐ฏ The most important stuff in 30 seconds
๐ค 3 new AI engines: Claude, GPT, OpenRouter (free) โ for translating slang, idioms, and NSFW content that Google censors
๐ด LIVE mode XUnity AutoTranslator-style โ the game gets translated while you play it
๐ฅท Silent Walker โ captures 28,000+ strings without opening the game (invisible mode)
๐ฎ RPG Maker MV/MZ/XP/VX/VX Ace + Unity + Godot โ full support, not just Ren'Py
๐ 99.9% coverage โ used to be ~85%, now 99.9% thanks to the autonomous loop
๐ +10x faster โ Microsoft Edge Translator: 681 strings/second
๐ก๏ธ Auto-updater with automatic downloads + integrated bug reporter
๐ 112 documented improvements + exhaustive bug audit before release
๐ค Artificial Intelligence โ The revolution from v0.17 to v0.24
The translator used to depend 100% on Google/Bing. If it failed with slang ("weeb", "sus", "based"), idioms, or NSFW content (which Google censors), you'd be stuck with English text. Not anymore.
What you already have:
๐ง Claude (Anthropic) โ the most accurate for complex narrative
๐ฌ GPT-4o-mini (OpenAI) โ balance between speed and quality
๐ OpenRouter (8 free models) โ DeepSeek, Qwen, Llama 3.3, Venice Uncensored for NSFW
Free tier: 20 requests/min, 50/day without credits, 1000/day with $5 credit
Auto-fallback: if a model gets rate-limited, it automatically tries the next one
๐ค LLM as PRIMARY engine โ not just fallback, you can translate EVERYTHING with AI
๐ Aggressive 2nd pass โ if the LLM gives up classifying something as "untranslatable", it forces a retry with an improved prompt
๐ฆ Automatic chunking โ splits large batches (>200 strings) to avoid the LLM's context limit
๐ก๏ธ Smart pre-filter โ before spending tokens, filters out onomatopoeia, code, identifiers
Real-world result: in MILFingFields (52K strings) we recovered ~8000 strings that Google had left untranslated. In TheShrinkR&R we recovered idioms like "OK โ Accept", "Yes โ Yes" that the LLM initially rejected.
๐ด LIVE Mode โ Real-time translation
What is it? Like XUnity AutoTranslator but for Ren'Py. You toggle it on, run the game, and as you play, what appears on screen gets translated.
How it works:
We spin up a local HTTP server at 127.0.0.1:7861
The game sends HTTP requests when displaying new text
We translate on-the-fly with the selected engine
We cache in SQLite so the next session is instant
The good parts:
๐ฏ SMART mode โ only blocks for genuinely new strings (doesn't re-translate what's already done)
โก Google parallelization โ 8 concurrent workers (was 1 sequential before)
๐ Auto-failover โ if Google fails 3 times in a row, automatic switch to Bing
๐ค LLM support in LIVE โ DeepSeek/GPT/Claude translating while you play
๐งฌ Pre-warm โ loads the SQLite cache into RAM at startup (lookups <1ms)
๐ฅท Silent Walker โ Invisible capture
The classic Ren'Py problem: the translator only sees literal strings from the code. f-strings, .format(), dynamic concatenation, and custom scripts (phone chat, quest logs) slip through.
The v0.23.2 solution: we boot the game with SDL_VIDEODRIVER=dummy โ the game runs invisibly, executes its init, we walk the entire AST + screens + bytecode + tl.strings, and dump to sidecar. No game window opening up.
Real-world results:
๐ฏ 28,000+ strings captured in ~3 seconds (Hacker mode v0.23.3)
๐ฆ Bytecode Cache Extractor โ extracts strings from .rpyb files (Ren'Py cache) that the AST misses
๐ง Symbolic Walker โ walks ALL branches/labels/screens in the code, not just the main flow
๐ค Auto-Walker โ the game auto-plays itself to capture dynamic strings (f-strings, .format)
๐ฎ Expanded multi-engine support
RPG Maker (v0.10.0, v0.12.6)
MV / MZ / XP / VX / VX Ace โ full support
Native decryptor integrated โ decrypts .rpgmvp, .rpgmvo automatically
MTool support โ compatible with the MTool translator format
19 RPG Maker-specific bugfixes
Unity
XUnity AutoTranslator + BepInEx support
Auto-detects if BepInEx is already installed
Godot
Dedicated panel + specific translator
๐ Improved internationalization
๐ 150+ languages supported (Google + Bing)
๐ธ๐ฐ ๐จ๐ฟ ๐ต๐ฑ ๐ฉ๐ช โ Unicode quote fixes for Slavic/European languages (โ โ, ยซ ยป)
๐ฏ๐ต ๐ฐ๐ท ๐จ๐ณ โ Unicode fonts auto-injected for Asian languages
Diacritics โ typographic correction (em-dashes, NBSP, zero-width chars)
โก Performance โ The numbers that matter
MetricBeforeNowImprovementFastest engineBing legacy ~50 str/sMicrosoft Edge Translator681 str/s (13x)Cold startup1000ms565ms-43%Live translator lookupSQLite every callRAM memcache100x fasterActivator in large gamesIterate 30K keys per renderTop-level O(1) cache30-100x speedupBuffer writes20K syscalls10 flushes10x fasterGoogle in LIVE1 sequential worker8 parallel workers6-8x
๐ก๏ธ Stability โ The dialog writer saga
Between v0.23.6 and v0.23.13 we hunted down an EPIC bug. The translator would hang in large games right after translating everything, just when writing the final file. The root cause: zombies from previous runs holding file locks. The fix:
๐ Zombie killer at startup โ detects and kills ghost pythonw processes
๐ Lock file โ prevents 2 simultaneous instances
๐ Heartbeat file โ writes DIRECTLY to disk on every critical operation
๐จ Global watchdog with os._exit(2) โ if nothing progresses for 30 min, kills the process at OS level
โฐ Monkey-patched requests.timeout=30s โ previously socket.recv() would hang forever in C code
๐จ Refreshed UI/UX
Migration to Flet (v0.07)
Goodbye CustomTkinter, hello Flet 0.84 with Material Design
Responsive layout, native dark theme, smooth animations
5 tabs: Home, Tools, Unity, RPG Maker, Console
New panels (v0.13.0)
Update Log โ all changelogs visible inside the app
Tools โ RPA extract/decompile/pack, error checking, export/import JSON
Console โ copy logs to clipboard with one click
Redesigned HomePanel (v0.17.1)
Cleaner, more organized UI
API keys separated per provider (Claude / OpenAI / OpenRouter) โ persist between sessions
"Get API Key" button with dynamic link to the provider
"Save" button with visual feedback
๐ Auto-Update + Bug Reporter
Auto-Updater (v0.09 โ v0.12.3)
Checks the GitHub Releases API on startup
Downloads ZIP, validates integrity (testzip + path traversal protection)
Self-destructing installer .bat
500MB size cap to prevent corrupt/malicious assets
Bug Reporter (v0.20.x)
Exports a .zip with logs, prefs, sample game files, AI diagnosis
AI Auto-Diagnose โ the LLM reviews the logs and says "the problem is X because Y"
Saved in the game's folder (not Desktop) so you don't lose it
๐ฌ Post-translation analysis + Autonomous Fix
After translating, the system analyzes what it wrote:
Categorized issues (v0.14.0):
๐ด SILENT_FAIL โ Bing/Google returned same string
๐ด PARTIAL โ language mixed in output
๐ด PLACEHOLDER_LOST โ orphaned <t0>
๐ด ENCODING_BROKEN โ รยฉ (latin1 mis-decoded)
๐ก TRUNCATION โ translation <30% of original
๐ต ONOMATOPOEIA / PROPER_NAME / TOO_SHORT โ expected
Autonomous Fix Loop (v0.14.1):
Detects fixable issues
Re-translates with adaptive strategy (engine switching)
Measures coverage, escalates if no progress
Falls back to individual 1-by-1
Last resort: LLM Fallback
Repeats until 99.9% coverage or convergence
Result: average coverage went from ~85% to 99.9%.
๐ฏ Month-by-month highlights
April 2026 (v0.07 โ v0.10)
๐ Migration to Flet 0.84 + cx_Freeze build system
๐ฎ RPG Maker MV/MZ โ Deep Translation (19 bug fixes)
๐ Auto-updater + release workflow
First half of May 2026 (v0.11 โ v0.17)
๐ Microsoft Edge Translator (MET) โ 681 strings/s (breakthrough!)
๐งฌ AST Walker Brutal โ extracts strings that regex misses
๐ด LIVE Translator โ XUnity-style for Ren'Py
๐ฌ Post-translation analysis + auto-fix system
๐ฃ Universal Runtime Hook โ captures runtime strings
๐ค LLM Fallback (Claude/GPT) integrated
๐ OpenRouter โ 8 free LLM models
๐ Exhaustive audit โ 22 bugs fixed
Second half of May 2026 (v0.18 โ v0.24)
๐ Exportable Bug Report + AI Auto-Diagnose
๐ Expanded Slavic/European language support
๐งฌ Symbolic + Silent + Auto Walker โ 28K+ strings without opening the game
๐ฆ Bytecode Cache Extractor โ captures phone chat / quest logs
๐ค LLM as PRIMARY engine (not just fallback)
๐ก๏ธ Defensive validation of Ren'Py vars/tags
๐ฆ Automatic LLM chunking for large batches
๐ v0.24.0 Public Release โ final audit + 8 critical fixes
๐ฎ What's coming (sneak peek)
๐ฎ Wolf RPG and KiriKiri support (other Japanese VN engines)
๐ค DeepL as additional engine (premium quality)
๐ Glossary editor โ define custom translations for proper names / game slang
๐ Community translation cache โ optional translation sharing between users
๐ Stats dashboard โ real-time run statistics
๐ Thanks
Without you, this project wouldn't exist. Every bug you reported, every game you tested, every idea you contributed โ it's all in here. Literally.
If you know someone who translates games as a hobby, professional translator, or just wants to play VNs in their language โ tell them about the project. Growing the community helps us sustain development.
Until the next release. ๐
