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January 29, 2026

📢 Map Update Announcement

Thanks for your patience — the map has been updated, and we’ve knocked out a bunch of fixes across both single‑player and server versions.

🟦 Single‑Player Version

- Rebuilt the AI drag racing system from the ground up after the recent BeamNG update changed how everything works.

- Smoothed out the top‑end at Cecil, removing the bump at the finish line.

- Cleaned up missing textures across the map.

đźź© Server Version

- Fixed several issues affecting multiplayer stability.

- Reworked the light system so it now functions properly for multi‑player racing.

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⚠️ Known Issues

We want to be transparent about a few things we’re still ironing out:

AI Drag Racing

- The MPH display isn’t showing the exact speed during AI races.

- Times are correct, and the ticket shows all the correct info, but the live MPH readout is off for now.

Freeroam Practice Drag

- We recommend doing all your freeroam practice before starting an AI race.

- Starting an AI race can make the freeroam race temporarily disappear.

- If this happens, you can bring it back by:

1. Starting an AI race

2. Moving a little

3. Abandoning the race

After that, freeroam drag should work again.

- This isn’t just our map — we had the same issue on West Coast, so it seems to be a BeamNG quirk.

- Lane 1 works the most consistently. Lane 2 sometimes works, sometimes doesn’t.