📢 Map Update Announcement
Thanks for your patience — the map has been updated, and we’ve knocked out a bunch of fixes across both single‑player and server versions.
🟦 Single‑Player Version
- Rebuilt the AI drag racing system from the ground up after the recent BeamNG update changed how everything works.
- Smoothed out the top‑end at Cecil, removing the bump at the finish line.
- Cleaned up missing textures across the map.
đźź© Server Version
- Fixed several issues affecting multiplayer stability.
- Reworked the light system so it now functions properly for multi‑player racing.
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⚠️ Known Issues
We want to be transparent about a few things we’re still ironing out:
AI Drag Racing
- The MPH display isn’t showing the exact speed during AI races.
- Times are correct, and the ticket shows all the correct info, but the live MPH readout is off for now.
Freeroam Practice Drag
- We recommend doing all your freeroam practice before starting an AI race.
- Starting an AI race can make the freeroam race temporarily disappear.
- If this happens, you can bring it back by:
1. Starting an AI race
2. Moving a little
3. Abandoning the race
After that, freeroam drag should work again.
- This isn’t just our map — we had the same issue on West Coast, so it seems to be a BeamNG quirk.
- Lane 1 works the most consistently. Lane 2 sometimes works, sometimes doesn’t.
