Theme for Feedback and Suggestions.
Tell us what you liked and didn’t like about the game!
We’d love to hear your thoughts: what captivated you in Boundaries of Morality, and what could be improved? Share your impressions in the comments — your feedback will help us make the game even better!
Мы хотим услышать ваше мнение: что вас зацепило в Boundaries of Morality, а что, возможно, хотелось бы улучшить? Делитесь своими впечатлениями в комментариях — ваш отзыв поможет нам сделать игру ещё лучше!
Comments (28)
Tout d'abord je tenais à vous féliciter. L'exceptionnel existe mais vous, vous faîtes encore mieux, bravo ! Il y a déjà beaucoup de commentaires très pertinents et je laisse la place aux spécialistes pour les suggestions. Je vous demande simplement de continuer en prenant le temps (pas trop quand-même ;) ) pour poursuivre cette aventure la plus réfléchie possible ainsi qu'éviter d'avoir des mises à jours bien trop courte. En tout cas vous avez toute ma confiance...
Merci pour votre message ! Concernant les suggestions — nous y sommes toujours ouverts. Pour ce qui est des demandes, on fera de notre mieux.
Hello Novel! I was an enthusiast player of Void's Calling and I eagerly waited for this preview. The renders and AI animations are the best ever seen, even better than the ones that Oppaiman creates. You did really an outstanding job! My only suggestion is about sound effects and voice acting (moans, mainly). I think they should be way louder and they need a separate channel from music, so every user can set them as preferred. I understand it's hard to find girls to do such voice acting... maybe you can use AI also for this? And some words also together with moans, to make the sex scenes even more realistic and engaging :) I'm a big fan of audio :) You can check Oppai work for this. I Cannot wait for next update!
Hi! Thanks so much for your enthusiastic feedback and support! 😊I use headphones for testing, and the volume balance sounds fine that way. In any case, you can always lower the music volume and keep the sound effects channel as is. The only exception is in places where the sound is embedded directly into the animation — in those cases, it won’t respond to separate volume controls. That was done for technical reasons in a few scenes.
I've come back to reply to your response to my post, I'm writing this in a new comment to make it more visible 👀. * About Emma's hair problem: I had to look up where it was in the game, and it turns out it was an animation, so it doesn't matter so much. (It's when you decide to masturbate the first evening Tyler doesn't come home and she's lying on the couch wearing a white shirt. * About Clipped Text in the Diary (English): The text is always cut off on the right side of the screen, although the words are almost always legible as only a few letters are lost. Other possible bugs I noticed when I played the demo for the second time: * If you decide to lift your skirt in the job interview, the game incorrectly gives you +1 morality. * In the stats menu there is a section that says "Blowjob (Dislikes)". Is this correct? Emma doesn't seem to dislike it in the scene with Tyler. * On the stats menu, I might change the translation from "Deep Blowjob" to "Deepthroat" 🤣. Anecdote: The scene with Emma watching TV reminded me of an old TV I had when I was a kid, they don't even sell those models anymore, they are extinct.
1) Animations can no longer be fixed. 2) The morality has been corrected by the latest fix. 3) The TV is old, but it was bought from an old man. Thanks.
honestly speaks, i m just started the game i played until the plumber shower scene but i found that this developer had a great potential and talent. excellent renders, animations wow wow wow what a game. just a request has of now every scenes finish quicker. so,that i cant able to feel that scene presence and give the update ASAP.
I’d gladly make the scenes longer, but here’s the thing — we’ve been getting feedback from other players who, on the contrary, think the scenes are too long. So the question is: how do we proceed to make everyone happy?
I wouldn’t change anything. Your renders and animations are the best I’ve ever seen. Maybe add more phone texts? Maybe? But even then, it’s fantastic as it is. The only question I would have, is how long between updates? That’s what kills most games/novels. But as for the work so far, this is a very, very, very well-crafted piece of work. The writing, artwork, scenes, renders and animations are absolutely gorgeous. Period. 5 Stars ⭐️⭐️⭐️⭐️⭐️
Thank you for your amazing review! As for your question about update timing, the next update is scheduled for late April to early May.
Great start! I'm really interested to see where the story goes and the graphics/animations are second to none. One small request - can you include a text size slider in the preferences/controls? On Android the text is too small to read.
What about using different fonts — doesn’t that help? As for the slider, it’s definitely not possible. It would break the formatting of all our menus. Menus are already a huge challenge, especially because of Chinese. The Chinese font is very unique and has a different size, and we’ve spent a ton of effort to make everything work across all languages.
Очень нравятся ai анимации, очень хорошо выглядят в некоторых сценах, но можно сделать их появление не так часто, как есть сейчас. Мне больше ближе вариант прохождения истории, а не гринд характеристик на движке renpy, играл в прошлые игры и как мне показалось, именно в проекте Call of the Void идея прикольная, потому что гг часто приходится сражаться с разными тварями и в целом сеттинг подходит по задумке. Но конкретно в этом проекте, я считаю, что в этой системе нет смысла. Есть ощущение, что жгг вдохновлен как раз из Call of the Void и мне это нравится, но может мне так кажется. За переводы - лайк. В целом проект выглядит хорошо, надеюсь будете продолжать в том же духе. Понаблюдаю за частотой обновлений и поддержу авторов, если не забьют на проект. От себя хочу добавить, что сцены на грани очень интересные, как пример та ситуация в душе с соседом, хотелось бы видеть подобное чаще. Без клише никуда, но можно экспериментировать с этим, добавлять такие сцены через один. Больше реализма в сценах, ситуация в офисе выглядит не очень, не могу представить и поверить в её реалистичность.
Спасибо за отзыв. Есть легкий уровень, который максимально упрощен и будет близок по сути к визуальной новелле. Если будут проблемы с ним у игроков - подправим. Он для того и нужен. Мне тоже нравится эвент с душем, его приятно было писать. Почему вы не можете представить ситуацию в офисе, но можете представить ситуацию в душе? По-моему офис как раз ближе к истине.
Очень понравилась игра особенно графика анимации сюжет как в реальной жизни либо верность либо измена пожалуйста не портите игру в дальнейшем контентом с делением либо куколдизмом
Спасибо за отзыв! Ваш комментарий о том, чтобы не добавлять контент с делением или куколдизмом, понятен. Есть нюанс: многие игроки, наоборот, хотят видеть такой контент и мы получаем немало таких запросов. Какое решение? Искать компромисс. В игре будет разный контент, но при этом он не будет обязательным. В отличие от большинства игр с женским главным героем, где ты либо играешь за персонажа, который сразу идёт по пути развращения, либо пропускаешь все сцены, мы строим игру на других принципах. У мужа есть два возможных любовных интереса, у жены — три своих. Может ли это скатиться к тому, что вы описали? Только если игрок сам выберет такой путь.
Hi, I have finished the demo and have a lot to write and give feedback on 😆. First of all I liked it in general, the quality is excellent and it works fine on old PCs without GPU. Story so far: Emma is already married, I would have liked her to be just a girlfriend, maybe I'm wrong but I hope it doesn't limit the possible corruption. The moving to a new city/town is a good idea because it allows you to meet only new characters except for the two phone calls. The husband may also be tempted by the co-worker, as it is shown. Bugs or things that could be improved: * Choice of difficulty at the beginning: I was surprised because it is not explained the differences, I have come to think "we are in Dark Souls" 🤣, I chose normal. What does that refer to? a possible minigame? How do you determine the difficulty in a game like this where there is no real combat or anything that requires reflexes? You simply need a menu to explain it. * You need to add the option to name each save. * In the settings you need to add a bar/button to adjust the brightness of the lower part where the dialogs appear, some people like it transparent with only text, others create a black background to make the white letters more readable. Minor things: * If the calendar is based on the real world it's wrong, May 1st 2024 was Wednesday not Tuesday. * The time is not always updated, for example when Emma gets the message late at night the clock on the table shows 11:55 PM but the one in the menu still says 8:00 PM. * When opening the scrollable menu on the bottom right, the options button (which looks like a wheel) doesn't work and only advances the game, others like the button that opens the dialogue history work fine. * The game doesn't explain what the three blue icons in the top right-hand corner are; I've come to the conclusion that they are Energy, Arousal and Appearance. * In some animations Emma's hair goes across her body, especially on her chest (maybe just for 1 or 2 seconds). It doesn't really matter to me, the animation is still very good 😎👍. * I didn't understand what the stat called "Intrigue" is for, but I think I understood the rest. * If you are playing in English, the Diary (the menu where you update your Quests) will have the text on the right side cut off, making some letters unreadable. * In the disclaimer at the end of the demo, when you tell us that someone will come to Emma's rescue, it says "Kagera", what is that? Final questions: * It seems that there will be many stats that go up and down and others that are permanent, so depending on that we will see different scenes or paths/routes? * It seems that Emma's job is the same no matter what we decide, is that how the story is conceived? or are there other job careers planned? Have a good night 😃🥂!
Hello! A huge thank you for your detailed feedback — it’s incredibly valuable to us! 😊 We’re thrilled that you enjoyed the demo of Boundaries of Morality, and we’re happy to dive into all your comments and questions. About the story: We’re so glad you liked Emma’s story! Yes, she’s married, and that’s a key part of her journey. I believe her marriage adds a spicy twist and opens up room for intrigue and moral dilemmas. It makes the player’s choices even more meaningful, especially when it comes to corruption or staying loyal. I’m happy you noticed that! Bugs and Suggestions: Thanks for your keen eye — you’ve pointed out a lot of important things, and we’ll do our best to address them in future updates. Difficulty Selection at the Start: You’re absolutely right; the lack of explanation can be confusing (your Dark Souls comparison made us smile 🤣). We’ll think about how to make this clearer, but there’s a catch: we need to dig into the current code, and it might not be an easy fix. We’ll try to find a solution! Naming Saves: Unfortunately, we’ve never implemented this feature, and at this stage of development, it’s too late to add it. Maybe we should’ve done a poll earlier, but that moment has passed. Adjusting Brightness of the Dialogue Box: We’ll consider how to solve this issue. We’ve been having some challenges with the interface overall, but your suggestion is spot on, and we’ll try to add this option. Calendar: You’re correct — May 1st, 2024, was a Wednesday, not a Tuesday. However, we intentionally set the fourth day of the game as a Friday because it’s important for the plot. Time Sync Issue: The mismatch between the time (11:55 PM on the table vs. 8:00 PM in the menu) is definitely a bug. We could fix it, but honestly, keeping track of such details in the future might be tricky. Emma’s Hair Texture Issue: If it’s not an animation but a static art piece, I’d be happy to fix it. Could you point out the specific scenes or art where you noticed her hair crossing her body? I’ve got over 1900 art pieces, so I might’ve missed something. "Intrigue" Stat: This stat will play a role in the future (at least, I hope so). Clipped Text in the Diary (English): Could you point out where exactly this happens? If you can send a screenshot or describe the specific moment, I’ll fix it right away. "Kagera" in the Disclaimer: That’s a reference to a character from our old game. We created a scene where she was kidnapped and hinted that something bad might’ve happened to her. In reality, nothing terrible occurred, but many players started leaving nasty comments in reviews, which, among other things, heavily damaged our previous project. Yes, the game will feature a variety of stats that increase or decrease based on your choices. We’ve built the game so we can adjust and balance its depth at any time. Honestly, it’s tough for me to plan such a complex project on my own, but I’m doing my best! If I feel it’s not working out, I’ll simplify things. Emma’s job currently stays the same — it’s part of her story. Thank you again for your feedback — it really helps us move forward! If you have more ideas or suggestions, feel free to share. Have a great evening! 😃🥂 Best regards, Novel
Very impressive next generation use of AI and animation. The FMC is breathtaking. Granted that is subjective, but wow. I like where I think the story is going. Seems to be corruption/cheating depending on choices. The Husband looks like he may have a path as well which would give it another dimension. Going to closely monitor the development of this one. Seeing the FMC get corrupted will be quite enjoyable. Very well done. Keep up the good work.
Thank you for your kind words and feedback! 😊 I completely agree with everything you’ve said — we’re definitely aiming to make the story engaging and choice-driven. The husband’s storyline is also planned to be deep; I believe it’s essential for a quality narrative.
WOW. SIgn me up. Excellent graphics and animations. I will definitely buy this on steam, and know i have only purchased 1 other game there, and I'm an avid AVN enthusiast , so that's saying a lot. I will keep watching for updates with great anticipation.
Thank you very much.
Considering this was just the tip of the iceberg, I thoroughly enjoyed it and am already craving more. I freaking loved Emma's render, perfect proportion and more over those animations breathes life into this project. Those renders posted on Steam mean the latter part is ready, right? I just can't wait for the Q3 release.
Thank you for your amazing feedback! As for the release on Steam, we still need to create more content before it’s ready. We’re aiming for a Steam release in June or July, but there might be some delays as we polish things up. That said, we’re also planning to release a free demo on Steam a bit earlier, so you’ll have a chance to dive in sooner!
Hi, I'm the guy who came from Steam who commented yesterday, I didn't know that you had already started a beta here. obviously I haven't played anything but you know what? they say in my town that the devil is in the small details 😄😈. Do you see the image in this post with the two girls talking? There's a mistake that everyone who uses the assets of this café-bar has made. The blurry blackboard in the background is full of mathematical formulae, and it's more suitable for a university class than for this place, where it makes no sense. I don't know why it's there by default, but no developer ever removes it, this is like the fourth time I've seen that board there 😁. My best wishes!
Hey there! You wouldn’t believe how many hiccups can happen during development! For instance, because the game was developed in two stages with a year-long break while we were finishing Void Calling, some textures ended up breaking. Like, in certain spots, Justin’s tattoo just disappears! The couch also loses its textures and turns white when Emma’s talking on the phone. And Emma’s eyes — in some scenes, I had to manually recolor them because they turned brown. (Sometimes it’s just the lighting, but about 10–15 art pieces have this issue.) Development is a pretty complex process, and when one person handles most of the work (which is the case for us), it’s easy to miss something. As for the café near the office — there’s actually a mathematical university right next to the office building, so the café has a fitting vibe with that chalkboard full of formulas. Not a bug, but a feature! 😄 Still, thanks so much for your keen eye! I’m glad no one’s mentioned Justin’s tattoo issue yet — fingers crossed it stays that way! 😊 Best regards, Novel
Well... I enjoyed discovering Emma, seeing the characters and the setting. I expect the main story and the relationships with with Mr. Stevens, his associates, and partners to develop from now on. I'm not a fan of a possible Dylan path. However, the possibility of elements of Emma's past coming to light is interesting !
Thank you for sharing your thoughts! We’re so glad you enjoyed discovering Emma! It’s exciting to hear that you’re looking forward to the development of the main story and the relationships with Mr. Stevens, his associates, and partners — these characters indeed play a key role in the plot, and we have some intriguing twists planned for them!
