June 26, 2026

Mod Updates (June 25-26)

Republished on June 26 with an update for Tribes

Just a quick update for certain mods. I expect there will be more updates on patch day, but I wanted to get these out beforehand for anyone who doesn’t update right away.

Tribes

Tribes gives each venue type its own crowd by adjusting newly generated sims to better match that venue’s vibe, but it was only meant to modify sims who were already close to a tribe, not remake established sims. This is now fixed.

  • Played household sims are now fully protected and will never be modified by Tribes.

  • Sims who already fit any tribe are left alone, even if that tribe is not typical for the current venue.

  • Special NPCs, including Grim, Bonehilda, the Flower Bunny, mascots, and other unique sims, are protected.

  • Sims who have renounced tribes are respected and will not be changed.

  • Existing townies who don't fit a tribe now get a much lighter nudge into a tribe.

  • Fixed an invisible body-change issue where a sim’s saved body values could change without visually updating in-game.

Deeper Social Autonomy

  • Interactions should no longer rapidly enter and exit a Sim’s queue, which could cause them to get stuck.

    • This issue was caused by certain solo interactions trying to resolve a target, but failing because they don’t actually require one.

  • Sims who are friendly with one another should now greet each other normally instead of scowling.

Avoid Me

  • Minor tuning change


I may also end up republishing this post over the weekend as I work through additional fixes for other mods.

Link to the Mod Master List ↗️

Comments (1)

T
Teal Tiger · June 29, 2026

Thank you for taking a look at tribes and the fast update at that. I really love it along with several of your other mods. Makes the game so much more fun imo. :D